ThrowingTarget.mat 3.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_PrefabParentObject: {fileID: 0}
  8. m_PrefabInternal: {fileID: 0}
  9. m_Name: ThrowingTarget
  10. m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
  11. m_ShaderKeywords: _EMISSION _METALLICGLOSSMAP _NORMALMAP
  12. m_LightmapFlags: 1
  13. m_CustomRenderQueue: -1
  14. stringTagMap: {}
  15. m_SavedProperties:
  16. serializedVersion: 2
  17. m_TexEnvs:
  18. - first:
  19. name: <noninit>
  20. second:
  21. m_Texture: {fileID: 0}
  22. m_Scale: {x: 1, y: 1}
  23. m_Offset: {x: 0, y: 0}
  24. - first:
  25. name: _BumpMap
  26. second:
  27. m_Texture: {fileID: 2800000, guid: 065a5d485ea153f4581883639e62f352, type: 3}
  28. m_Scale: {x: 1, y: 1}
  29. m_Offset: {x: 0, y: 0}
  30. - first:
  31. name: _DetailAlbedoMap
  32. second:
  33. m_Texture: {fileID: 0}
  34. m_Scale: {x: 1, y: 1}
  35. m_Offset: {x: 0, y: 0}
  36. - first:
  37. name: _DetailMask
  38. second:
  39. m_Texture: {fileID: 0}
  40. m_Scale: {x: 1, y: 1}
  41. m_Offset: {x: 0, y: 0}
  42. - first:
  43. name: _DetailNormalMap
  44. second:
  45. m_Texture: {fileID: 0}
  46. m_Scale: {x: 1, y: 1}
  47. m_Offset: {x: 0, y: 0}
  48. - first:
  49. name: _EmissionMap
  50. second:
  51. m_Texture: {fileID: 0}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. - first:
  55. name: _MainTex
  56. second:
  57. m_Texture: {fileID: 2800000, guid: 91b30a893c129cf49b8d020f6fc6a807, type: 3}
  58. m_Scale: {x: 1, y: 1}
  59. m_Offset: {x: 0, y: 0}
  60. - first:
  61. name: _MetallicGlossMap
  62. second:
  63. m_Texture: {fileID: 2800000, guid: 8c0dfeb7a8494f841b73f102f41f966a, type: 3}
  64. m_Scale: {x: 1, y: 1}
  65. m_Offset: {x: 0, y: 0}
  66. - first:
  67. name: _OcclusionMap
  68. second:
  69. m_Texture: {fileID: 0}
  70. m_Scale: {x: 1, y: 1}
  71. m_Offset: {x: 0, y: 0}
  72. - first:
  73. name: _ParallaxMap
  74. second:
  75. m_Texture: {fileID: 0}
  76. m_Scale: {x: 1, y: 1}
  77. m_Offset: {x: 0, y: 0}
  78. - first:
  79. name: _SpecGlossMap
  80. second:
  81. m_Texture: {fileID: 0}
  82. m_Scale: {x: 1, y: 1}
  83. m_Offset: {x: 0, y: 0}
  84. m_Floats:
  85. - first:
  86. name: <noninit>
  87. second: 0
  88. - first:
  89. name: _BumpScale
  90. second: 1
  91. - first:
  92. name: _Cutoff
  93. second: 0.5
  94. - first:
  95. name: _DetailNormalMapScale
  96. second: 1
  97. - first:
  98. name: _DstBlend
  99. second: 0
  100. - first:
  101. name: _GlossMapScale
  102. second: 0.692
  103. - first:
  104. name: _Glossiness
  105. second: 0.5
  106. - first:
  107. name: _GlossyReflections
  108. second: 1
  109. - first:
  110. name: _Metallic
  111. second: 0
  112. - first:
  113. name: _Mode
  114. second: 0
  115. - first:
  116. name: _OcclusionStrength
  117. second: 1
  118. - first:
  119. name: _Parallax
  120. second: 0.02
  121. - first:
  122. name: _SmoothnessTextureChannel
  123. second: 0
  124. - first:
  125. name: _SpecularHighlights
  126. second: 1
  127. - first:
  128. name: _SrcBlend
  129. second: 1
  130. - first:
  131. name: _UVSec
  132. second: 0
  133. - first:
  134. name: _ZWrite
  135. second: 1
  136. m_Colors:
  137. - first:
  138. name: <noninit>
  139. second: {r: 0, g: 2.018452, b: 1e-45, a: -6.470546e-31}
  140. - first:
  141. name: _Color
  142. second: {r: 1, g: 1, b: 1, a: 1}
  143. - first:
  144. name: _EmissionColor
  145. second: {r: 0, g: 0, b: 0, a: 1}
  146. - first:
  147. name: _SpecColor
  148. second: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}