BalloonColor.mat 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_PrefabParentObject: {fileID: 0}
  8. m_PrefabInternal: {fileID: 0}
  9. m_Name: BalloonColor
  10. m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
  11. m_ShaderKeywords: _EMISSION _EMISSIONMAP _LIGHTMAPPING_DYNAMIC_LIGHTMAPS _LIGHTMAPPING_REALTIME
  12. _UVSEC_UV1
  13. m_LightmapFlags: 1
  14. m_CustomRenderQueue: -1
  15. stringTagMap: {}
  16. m_SavedProperties:
  17. serializedVersion: 2
  18. m_TexEnvs:
  19. - first:
  20. name: _BumpMap
  21. second:
  22. m_Texture: {fileID: 0}
  23. m_Scale: {x: 1, y: 1}
  24. m_Offset: {x: 0, y: 0}
  25. - first:
  26. name: _DetailAlbedoMap
  27. second:
  28. m_Texture: {fileID: 0}
  29. m_Scale: {x: 1, y: 1}
  30. m_Offset: {x: 0, y: 0}
  31. - first:
  32. name: _DetailMask
  33. second:
  34. m_Texture: {fileID: 0}
  35. m_Scale: {x: 1, y: 1}
  36. m_Offset: {x: 0, y: 0}
  37. - first:
  38. name: _DetailNormalMap
  39. second:
  40. m_Texture: {fileID: 0}
  41. m_Scale: {x: 1, y: 1}
  42. m_Offset: {x: 0, y: 0}
  43. - first:
  44. name: _EmissionMap
  45. second:
  46. m_Texture: {fileID: 0}
  47. m_Scale: {x: 1, y: 1}
  48. m_Offset: {x: 0, y: 0}
  49. - first:
  50. name: _MainTex
  51. second:
  52. m_Texture: {fileID: 2800000, guid: 616519d6531cad84cbd01281cc9742e0, type: 3}
  53. m_Scale: {x: 1, y: 1}
  54. m_Offset: {x: 0, y: 0}
  55. - first:
  56. name: _Occlusion
  57. second:
  58. m_Texture: {fileID: 2800000, guid: 0011a038409c4a04885f85d463cfa164, type: 3}
  59. m_Scale: {x: 1, y: 1}
  60. m_Offset: {x: 0, y: 0}
  61. - first:
  62. name: _OcclusionMap
  63. second:
  64. m_Texture: {fileID: 0}
  65. m_Scale: {x: 1, y: 1}
  66. m_Offset: {x: 0, y: 0}
  67. - first:
  68. name: _ParallaxMap
  69. second:
  70. m_Texture: {fileID: 0}
  71. m_Scale: {x: 1, y: 1}
  72. m_Offset: {x: 0, y: 0}
  73. - first:
  74. name: _SpecGlossMap
  75. second:
  76. m_Texture: {fileID: 0}
  77. m_Scale: {x: 1, y: 1}
  78. m_Offset: {x: 0, y: 0}
  79. m_Floats:
  80. - first:
  81. name: _AlphaTestRef
  82. second: 0.5
  83. - first:
  84. name: _BumpScale
  85. second: 1
  86. - first:
  87. name: _Cutoff
  88. second: 0.5
  89. - first:
  90. name: _DetailNormalMapScale
  91. second: 1
  92. - first:
  93. name: _DstBlend
  94. second: 0
  95. - first:
  96. name: _EmissionScaleUI
  97. second: 0.2
  98. - first:
  99. name: _GlossMapScale
  100. second: 1
  101. - first:
  102. name: _Glossiness
  103. second: 0.748
  104. - first:
  105. name: _GlossyReflections
  106. second: 1
  107. - first:
  108. name: _Lightmapping
  109. second: 1
  110. - first:
  111. name: _Mode
  112. second: 0
  113. - first:
  114. name: _OcclusionStrength
  115. second: 1
  116. - first:
  117. name: _Parallax
  118. second: 0.02
  119. - first:
  120. name: _SmoothnessTextureChannel
  121. second: 0
  122. - first:
  123. name: _SpecularHighlights
  124. second: 1
  125. - first:
  126. name: _SrcBlend
  127. second: 1
  128. - first:
  129. name: _UVSec
  130. second: 0
  131. - first:
  132. name: _ZWrite
  133. second: 1
  134. m_Colors:
  135. - first:
  136. name: _Color
  137. second: {r: 0, g: 0, b: 0, a: 1}
  138. - first:
  139. name: _EmissionColor
  140. second: {r: 0, g: 0, b: 0, a: 1}
  141. - first:
  142. name: _EmissionColorUI
  143. second: {r: 0.07586192, g: 0.99999994, b: 0, a: 1}
  144. - first:
  145. name: _EmissionColorWithMapUI
  146. second: {r: 1, g: 0, b: 0, a: 1}
  147. - first:
  148. name: _SpecColor
  149. second: {r: 0.2, g: 0.2, b: 0.2, a: 1}
  150. - first:
  151. name: _SpecularColor
  152. second: {r: 1, g: 1, b: 1, a: 1}