public void TestCanGetShaderStringWithIndentWorks()
{
var chunk = new FloatPropertyChunk(kPropertyName, kPropertyDescription, 0.5f, PropertyChunk.HideState.Visible);
var generator = new PropertyCollector();
generator.AddShaderProperty(chunk);
Assert.AreEqual(0, generator.GetPropertiesBlock(0).Count(x => x == '\t'));
Assert.AreEqual(1, generator.GetPropertiesBlock(1).Count(x => x == '\t'));
Assert.AreEqual(2, generator.GetPropertiesBlock(2).Count(x => x == '\t'));
}
[Test]
public void TestCanGetConfiguredTextureInfos()
{
var chunk = new TexturePropertyChunk(kPropertyName, kPropertyDescription, null, TextureType.Bump, PropertyChunk.HideState.Visible, TexturePropertyChunk.ModifiableState.Modifiable);