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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using Valve.VR.InteractionSystem;
- namespace Display
- {
- public class LookStraightDisplay : MonoBehaviour
- {
- public Image circleImage;
- public float timeToLookStraight = 1.5f;
- private Color startColor = Color.white.ColorWithAlpha(100);
- private Color endColor = Color.green.ColorWithAlpha(100);
- private float startTime;
- private List<Vector3> positions;
- private List<Quaternion> quaternions;
- private Transform camTransform;
- public delegate void DoneCallback();
- public DoneCallback OnDone { get; set; }
- private void OnEnable()
- {
- circleImage = GetComponentInChildren<Image>();
- ResetCircle();
- var cam = Camera.main;
- if (cam == null)
- {
- throw new Exception("No camera available");
- }
- camTransform = cam.transform;
- }
- private void ResetCircle()
- {
- circleImage.color = startColor;
- startTime = Time.time;
- }
- private void FixedUpdate()
- {
- Debug.Log($"GameObject.Layer = {gameObject.layer}");
- var layerMask = 1 << gameObject.layer;
- if (Physics.Raycast(camTransform.position, camTransform.forward, out var hit, 2f, layerMask))
- {
- Debug.DrawRay(camTransform.position, camTransform.forward*hit.distance, Color.green);
- Debug.Log($"Hit something ({hit.collider.gameObject.layer})");
- }
- else
- {
- Debug.DrawRay(camTransform.position, camTransform.forward*2f, Color.red);
- Debug.Log("Hit nothing");
- ResetCircle();
- }
- }
- private void Update()
- {
- var timePassed = Time.time - startTime;
- var currentColor = Color.Lerp(startColor, endColor, timePassed / timeToLookStraight);
- circleImage.color = currentColor;
- if (timePassed >= timeToLookStraight)
- {
- OnDone();
- gameObject.SetActive(false);
- Destroy(gameObject);
- }
- }
- }
- }
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