KineticLegTracker.cs 392 B

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  1. using UnityEngine;
  2. namespace Tracking
  3. {
  4. public class KineticLegTracker : CalibratableTracker
  5. {
  6. public bool calibrateOnStart = true;
  7. protected override string KeyPrefix => "kl";
  8. protected override void Start()
  9. {
  10. base.Start();
  11. if (calibrateOnStart)
  12. {
  13. Calibrate();
  14. }
  15. }
  16. }
  17. }