12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 |
- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- // UNITY_SHADER_NO_UPGRADE
- Shader "Custom/SteamVR_ColorOut" {
- Properties { _MainTex ("Base (RGB)", 2D) = "white" {} }
- CGINCLUDE
- #include "UnityCG.cginc"
- sampler2D _MainTex;
- struct v2f {
- float4 pos : SV_POSITION;
- float2 tex : TEXCOORD0;
- };
- v2f vert(appdata_base v) {
- v2f o;
- #if UNITY_VERSION >= 540
- o.pos = UnityObjectToClipPos(v.vertex);
- #else
- o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
- #endif
- o.tex = v.texcoord;
- return o;
- }
- float luminance(float3 color)
- {
- return 0.2126 * color.r + 0.7152 * color.g + 0.0722 * color.b;
- }
- float4 frag(v2f i) : COLOR {
- float4 color = tex2D(_MainTex, i.tex);
- return float4(color.rgb, 1);
- }
- ENDCG
- SubShader {
- Pass {
- ZTest Always Cull Off ZWrite Off
- Fog { Mode Off }
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- ENDCG
- }
- }
- }
|