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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- //
- // Purpose: Unparents an object and keeps track of the old parent
- //
- //=============================================================================
- using UnityEngine;
- using System.Collections;
- namespace Valve.VR.InteractionSystem
- {
- //-------------------------------------------------------------------------
- public class Unparent : MonoBehaviour
- {
- Transform oldParent;
- //-------------------------------------------------
- void Start()
- {
- oldParent = transform.parent;
- transform.parent = null;
- gameObject.name = oldParent.gameObject.name + "." + gameObject.name;
- }
- //-------------------------------------------------
- void Update()
- {
- if ( oldParent == null )
- Object.Destroy( gameObject );
- }
- //-------------------------------------------------
- public Transform GetOldParent()
- {
- return oldParent;
- }
- }
- }
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