SteamVR_Behaviour_Skeleton_ConnectedChangedEvent.cs 306 B

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  1. //======= Copyright (c) Valve Corporation, All rights reserved. ===============
  2. using System;
  3. using UnityEngine.Events;
  4. namespace Valve.VR
  5. {
  6. [Serializable]
  7. public class SteamVR_Behaviour_Skeleton_ConnectedChangedEvent : UnityEvent<SteamVR_Behaviour_Skeleton, SteamVR_Input_Sources, bool> { }
  8. }