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- using System;
- using UnityEngine;
- namespace UniRx.Triggers
- {
-
- public static partial class ObservableTriggerExtensions
- {
- #region ObservableAnimatorTrigger
-
- public static IObservable<int> OnAnimatorIKAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<int>();
- return GetOrAddComponent<ObservableAnimatorTrigger>(gameObject).OnAnimatorIKAsObservable();
- }
-
- public static IObservable<Unit> OnAnimatorMoveAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Unit>();
- return GetOrAddComponent<ObservableAnimatorTrigger>(gameObject).OnAnimatorMoveAsObservable();
- }
- #endregion
- #region ObservableCollision2DTrigger
-
- public static IObservable<Collision2D> OnCollisionEnter2DAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Collision2D>();
- return GetOrAddComponent<ObservableCollision2DTrigger>(gameObject).OnCollisionEnter2DAsObservable();
- }
-
- public static IObservable<Collision2D> OnCollisionExit2DAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Collision2D>();
- return GetOrAddComponent<ObservableCollision2DTrigger>(gameObject).OnCollisionExit2DAsObservable();
- }
-
- public static IObservable<Collision2D> OnCollisionStay2DAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Collision2D>();
- return GetOrAddComponent<ObservableCollision2DTrigger>(gameObject).OnCollisionStay2DAsObservable();
- }
- #endregion
- #region ObservableCollisionTrigger
-
- public static IObservable<Collision> OnCollisionEnterAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Collision>();
- return GetOrAddComponent<ObservableCollisionTrigger>(gameObject).OnCollisionEnterAsObservable();
- }
-
- public static IObservable<Collision> OnCollisionExitAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Collision>();
- return GetOrAddComponent<ObservableCollisionTrigger>(gameObject).OnCollisionExitAsObservable();
- }
-
- public static IObservable<Collision> OnCollisionStayAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Collision>();
- return GetOrAddComponent<ObservableCollisionTrigger>(gameObject).OnCollisionStayAsObservable();
- }
- #endregion
- #region ObservableDestroyTrigger
-
- public static IObservable<Unit> OnDestroyAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Return(Unit.Default);
- return GetOrAddComponent<ObservableDestroyTrigger>(gameObject).OnDestroyAsObservable();
- }
- #endregion
- #region ObservableEnableTrigger
-
- public static IObservable<Unit> OnEnableAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Unit>();
- return GetOrAddComponent<ObservableEnableTrigger>(gameObject).OnEnableAsObservable();
- }
-
- public static IObservable<Unit> OnDisableAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Unit>();
- return GetOrAddComponent<ObservableEnableTrigger>(gameObject).OnDisableAsObservable();
- }
- #endregion
- #region ObservableFixedUpdateTrigger
-
- public static IObservable<Unit> FixedUpdateAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Unit>();
- return GetOrAddComponent<ObservableFixedUpdateTrigger>(gameObject).FixedUpdateAsObservable();
- }
- #endregion
- #region ObservableLateUpdateTrigger
-
- public static IObservable<Unit> LateUpdateAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Unit>();
- return GetOrAddComponent<ObservableLateUpdateTrigger>(gameObject).LateUpdateAsObservable();
- }
- #endregion
- #if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
- #region ObservableMouseTrigger
-
- public static IObservable<Unit> OnMouseDownAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Unit>();
- return GetOrAddComponent<ObservableMouseTrigger>(gameObject).OnMouseDownAsObservable();
- }
-
- public static IObservable<Unit> OnMouseDragAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Unit>();
- return GetOrAddComponent<ObservableMouseTrigger>(gameObject).OnMouseDragAsObservable();
- }
-
- public static IObservable<Unit> OnMouseEnterAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Unit>();
- return GetOrAddComponent<ObservableMouseTrigger>(gameObject).OnMouseEnterAsObservable();
- }
-
- public static IObservable<Unit> OnMouseExitAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Unit>();
- return GetOrAddComponent<ObservableMouseTrigger>(gameObject).OnMouseExitAsObservable();
- }
-
- public static IObservable<Unit> OnMouseOverAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Unit>();
- return GetOrAddComponent<ObservableMouseTrigger>(gameObject).OnMouseOverAsObservable();
- }
-
- public static IObservable<Unit> OnMouseUpAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Unit>();
- return GetOrAddComponent<ObservableMouseTrigger>(gameObject).OnMouseUpAsObservable();
- }
-
- public static IObservable<Unit> OnMouseUpAsButtonAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Unit>();
- return GetOrAddComponent<ObservableMouseTrigger>(gameObject).OnMouseUpAsButtonAsObservable();
- }
- #endregion
- #endif
- #region ObservableTrigger2DTrigger
-
- public static IObservable<Collider2D> OnTriggerEnter2DAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Collider2D>();
- return GetOrAddComponent<ObservableTrigger2DTrigger>(gameObject).OnTriggerEnter2DAsObservable();
- }
-
- public static IObservable<Collider2D> OnTriggerExit2DAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Collider2D>();
- return GetOrAddComponent<ObservableTrigger2DTrigger>(gameObject).OnTriggerExit2DAsObservable();
- }
-
- public static IObservable<Collider2D> OnTriggerStay2DAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Collider2D>();
- return GetOrAddComponent<ObservableTrigger2DTrigger>(gameObject).OnTriggerStay2DAsObservable();
- }
- #endregion
- #region ObservableTriggerTrigger
-
- public static IObservable<Collider> OnTriggerEnterAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Collider>();
- return GetOrAddComponent<ObservableTriggerTrigger>(gameObject).OnTriggerEnterAsObservable();
- }
-
- public static IObservable<Collider> OnTriggerExitAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Collider>();
- return GetOrAddComponent<ObservableTriggerTrigger>(gameObject).OnTriggerExitAsObservable();
- }
-
- public static IObservable<Collider> OnTriggerStayAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Collider>();
- return GetOrAddComponent<ObservableTriggerTrigger>(gameObject).OnTriggerStayAsObservable();
- }
- #endregion
- #region ObservableUpdateTrigger
-
- public static IObservable<Unit> UpdateAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Unit>();
- return GetOrAddComponent<ObservableUpdateTrigger>(gameObject).UpdateAsObservable();
- }
- #endregion
- #region ObservableVisibleTrigger
-
- public static IObservable<Unit> OnBecameInvisibleAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Unit>();
- return GetOrAddComponent<ObservableVisibleTrigger>(gameObject).OnBecameInvisibleAsObservable();
- }
-
- public static IObservable<Unit> OnBecameVisibleAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Unit>();
- return GetOrAddComponent<ObservableVisibleTrigger>(gameObject).OnBecameVisibleAsObservable();
- }
- #endregion
- #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
- #region ObservableTransformChangedTrigger
-
- public static IObservable<Unit> OnBeforeTransformParentChangedAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Unit>();
- return GetOrAddComponent<ObservableTransformChangedTrigger>(gameObject).OnBeforeTransformParentChangedAsObservable();
- }
-
- public static IObservable<Unit> OnTransformParentChangedAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Unit>();
- return GetOrAddComponent<ObservableTransformChangedTrigger>(gameObject).OnTransformParentChangedAsObservable();
- }
-
- public static IObservable<Unit> OnTransformChildrenChangedAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Unit>();
- return GetOrAddComponent<ObservableTransformChangedTrigger>(gameObject).OnTransformChildrenChangedAsObservable();
- }
- #endregion
- #region ObservableCanvasGroupChangedTrigger
-
- public static IObservable<Unit> OnCanvasGroupChangedAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Unit>();
- return GetOrAddComponent<ObservableCanvasGroupChangedTrigger>(gameObject).OnCanvasGroupChangedAsObservable();
- }
- #endregion
- #region ObservableRectTransformTrigger
-
- public static IObservable<Unit> OnRectTransformDimensionsChangeAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Unit>();
- return GetOrAddComponent<ObservableRectTransformTrigger>(gameObject).OnRectTransformDimensionsChangeAsObservable();
- }
-
- public static IObservable<Unit> OnRectTransformRemovedAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Unit>();
- return GetOrAddComponent<ObservableRectTransformTrigger>(gameObject).OnRectTransformRemovedAsObservable();
- }
- #endregion
- #endif
- #region ObservableParticleTrigger
-
- public static IObservable<GameObject> OnParticleCollisionAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<GameObject>();
- return GetOrAddComponent<ObservableParticleTrigger>(gameObject).OnParticleCollisionAsObservable();
- }
- #if UNITY_5_4_OR_NEWER
-
- public static IObservable<Unit> OnParticleTriggerAsObservable(this GameObject gameObject)
- {
- if (gameObject == null) return Observable.Empty<Unit>();
- return GetOrAddComponent<ObservableParticleTrigger>(gameObject).OnParticleTriggerAsObservable();
- }
- #endif
- #endregion
- static T GetOrAddComponent<T>(GameObject gameObject)
- where T : Component
- {
- var component = gameObject.GetComponent<T>();
- if (component == null)
- {
- component = gameObject.AddComponent<T>();
- }
- return component;
- }
- }
- }
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