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- using UnityEngine;
- [System.Serializable]
- public class WheelConfig
- {
- public WheelCollider frontLeft;
- public WheelCollider frontRight;
- public WheelCollider rearLeft;
- public WheelCollider rearRight;
- public WheelCollider[] AllWheels => new[] {frontLeft, frontRight, rearLeft, rearLeft};
- public void AdjustToGameObjects(Transform frontWheel, Transform rearWheel, float offset)
- {
- var x0 = Vector3.one - Vector3.right;
- var posFront = frontWheel.localPosition;
- var newXLeftFront = posFront.x - offset;
- var newXRightFront = posFront.x + offset;
-
- var posRear = rearWheel.localPosition;
- var newXLeftRear = posRear.x - offset;
- var newXRightRear = posRear.x + offset;
- var transform = frontLeft.transform;
- var localPosition = transform.localPosition;
- var newY = localPosition.y;
- var newZFront = localPosition.z;
- var newZRear = rearLeft.transform.localPosition.z;
-
- SetNewCoords(transform, newXLeftFront, newY, newZFront);
- SetNewCoords(frontRight.transform, newXRightFront, newY, newZFront);
- SetNewCoords(rearLeft.transform, newXLeftRear, newY, newZRear);
- SetNewCoords(rearRight.transform, newXRightRear, newY, newZRear);
- }
- private void SetNewCoords(Transform transform, float newX, float newY, float newZ)
- {
- transform.localPosition = new Vector3(newX, newY, newZ);
- }
- }
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