RouteManager.cs 2.2 KB

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  1. using System.Linq;
  2. using Controller.Bicycle;
  3. using UnityEngine;
  4. namespace Routes
  5. {
  6. public class RouteManager : MonoBehaviour
  7. {
  8. public Route[] routes;
  9. public int selectedRoute;
  10. public int visibleLength = 3;
  11. public RbBicycleController bicycle;
  12. public Logging.Base.Logging logging;
  13. public GameObject showOnFinish;
  14. private GameObject bicycleGameObject;
  15. private void Start()
  16. {
  17. for (var i = 0; i < routes.Length; i++)
  18. {
  19. routes[i].gameObject.SetActive(i == selectedRoute);
  20. }
  21. routes[selectedRoute].OnStartEntered += OnOnStartEntered;
  22. routes[selectedRoute].OnFinishPassed += OnOnFinishPassed;
  23. PlaceBike();
  24. }
  25. private void PlaceBike()
  26. {
  27. var firstTurnPos = routes[selectedRoute].items.First().turn.transform.position;
  28. var startTransform = routes[selectedRoute].start.gameObject.transform;
  29. var startRotationEuler = startTransform.rotation.eulerAngles;
  30. var difStartFirstTurn = firstTurnPos - startTransform.position;
  31. Vector3 bikeDirection = Vector3.zero;
  32. if (difStartFirstTurn.x > 1)
  33. {
  34. bikeDirection = new Vector3(-1, 0, 0);
  35. }
  36. else if (difStartFirstTurn.z > 1)
  37. {
  38. bikeDirection = new Vector3(0, 0, -1);
  39. }
  40. else if (difStartFirstTurn.x < -1)
  41. {
  42. bikeDirection = new Vector3(1, 0, 0);
  43. }
  44. else if (difStartFirstTurn.z < -1)
  45. {
  46. bikeDirection = new Vector3(0, 0, 1);
  47. }
  48. bicycleGameObject = bicycle.gameObject;
  49. bicycleGameObject.transform.position =
  50. startTransform.position + bikeDirection * 12;
  51. bicycleGameObject.transform.LookAt(startTransform);
  52. }
  53. private void OnOnFinishPassed()
  54. {
  55. //bicycle.enabled = false;
  56. Instantiate(showOnFinish, bicycle.transform);
  57. Destroy(logging.gameObject);
  58. }
  59. private void OnOnStartEntered()
  60. {
  61. logging.gameObject.SetActive(true);
  62. }
  63. }
  64. }