using Tracking; using UnityEditor; using UnityEngine; [CustomEditor(typeof(MatchPlayerPositionAndCalibrate))] public class MatchPlayerPosEditor : UnityEditor.Editor { private MatchPlayerPositionAndCalibrate matcher; protected virtual void OnEnable() { matcher = (MatchPlayerPositionAndCalibrate) target; } public override void OnInspectorGUI() { base.OnInspectorGUI(); if (!(EditorApplication.isPlaying || EditorApplication.isPaused)) return; EditorGUILayout.Space(); EditorGUILayout.LabelField("Make sure that trackers are available, and set the front wheel straight."); if (GUILayout.Button("Match")) matcher.Match(); // if (GUILayout.Button("MatchLg")) matcher.MatchLeg(); } }