using System; using System.Globalization; using Tracking; using UnityEditor; using UnityEditor.Recorder.Input; using UnityEngine; [CustomEditor(typeof(KineticLegTracker))] // ReSharper disable once CheckNamespace public class KineticLegTrackerEditor : CalibratableTrackerEditor { private KineticLegTracker legTracker; protected override void OnEnable() { base.OnEnable(); legTracker = (KineticLegTracker) tracker; } public override void OnInspectorGUI() { base.OnInspectorGUI(); /*if (!(EditorApplication.isPlaying || EditorApplication.isPaused)) return; EditorGUILayout.LabelField("Calculated Steer Rotation", fwt.SteerRotation.ToString(CultureInfo.CurrentCulture));*/ } }