using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class OverrideLeaningController : MonoBehaviour
{
    private BicycleController bicycleController;
    private Rigidbody rigidbody;

    // Start is called before the first frame update
    void Start()
    {
        bicycleController = GetComponent<BicycleController>();
        rigidbody = GetComponentInChildren<Rigidbody>();

        bicycleController.offsetCollidersFromWheel = 2f;
    }

    // Update is called once per frame
    void Update()
    {
        //rigidbody.rotation = Quaternion.AngleAxis(bicycleController.CurrentLeaningAngle, rigidbody.transform.forward);
    }

    private void FixedUpdate()
    {
        //rigidbody.MoveRotation(Quaternion.AngleAxis(bicycleController.CurrentLeaningAngle, rigidbody.transform.forward));
    }
}