using Valve.VR; namespace Tracking { public class KineticLegTracker : CalibratableTracker, IViveTracker { public bool calibrateOnStart = true; public string id; protected override string KeyPrefix => "kl"; protected override void Start() { base.Start(); if (calibrateOnStart) Calibrate(); } public string Id => id; public SteamVR_TrackedObject TrackedObject => GetComponent(); public float BatteryLevel { get; set; } } }