using UnityEngine; public class StreetPartMetaTag : MonoBehaviour { public const string TAG_EVEN = "street_even"; public const string TAG_UNEVEN = "street_uneven"; private const float SLOPE_THRES = .5f; private void Awake() { var slope = transform.parent.localRotation.eulerAngles.z; tag = Mathf.Abs(slope) <= SLOPE_THRES ? TAG_EVEN : TAG_UNEVEN; } }