using System; using Routes; using UnityEngine; namespace Roads { [Serializable] public struct CrossingData { public Transform west; public Transform north; public Transform east; public Transform south; } public class CrossingExtras : Turn { public CrossingData crossingData; protected override Transform RoadDirectionToTransform(RoadDirection position) { switch (position) { case RoadDirection.North: return crossingData.north; case RoadDirection.West: return crossingData.west; case RoadDirection.East: return crossingData.east; case RoadDirection.South: return crossingData.south; case RoadDirection.None: throw new ArgumentException("RoadDirection.None not allowed for adding arrows"); default: throw new ArgumentOutOfRangeException(nameof(position), position, "Wrong Argument for AddArrows"); } } } }