using System; using Controller.Bicycle; using Controller.Lean; using Sensors; using Sensors.ANT; using Tracking; using UnityEngine; namespace Controller { [Serializable] public struct FrontWheelTrackerConfig { public FrontWheelTracker frontWheelTracker; public float multiplicator; public float AdjustedRotation => frontWheelTracker.SteerRotation * multiplicator; } [RequireComponent(typeof(IBicycleController))] public class SensorBikeController : MonoBehaviour { public PolarRotationMapping polarRotationMapping; public FrontWheelTrackerConfig frontWheelTrackerConfig; public bool steer = true; public bool accelerate = true; public bool lean = true; private IBicycleController bicycleController; private bool isFrontWheelTrackerNotNull; private BikeSensorData sensorData; private void Start() { isFrontWheelTrackerNotNull = frontWheelTrackerConfig.frontWheelTracker != null; bicycleController = GetComponent(); sensorData = BikeSensorData.Instance; } private void Update() { var speedData = sensorData.SpeedData; if (speedData != null && accelerate) SetSpeed(speedData.Value); if (isFrontWheelTrackerNotNull && steer) SetSteer(); if (lean) SetLeaningAngle(); } private void SetSteer() { bicycleController.CurrentSteerAngle = frontWheelTrackerConfig.AdjustedRotation; } private void SetLeaningAngle() { //bicycleController.CurrentLeaningAngle = } private void SetSpeed(SpeedSensorData speedData) { bicycleController.CurrentSpeed = speedData.Speed; } } }