using UnityEngine; namespace Controller.Bicycle { public class BicycleControllerBaseBehaviour : MonoBehaviour { [Header("Base - Config")] public BicycleControllerMode controllerMode; [Header("Base - Physics")] public Transform centerOfMass; public Rigidbody rigidBody; [Header("Base - Values")] public float maxLeaningAngle = 35f; public float maxSteeringAngle = 80f; [Range(0, 15)] [Tooltip("Speed in m/s")] public float maxSpeed = 11.111f; //40 km/h } }