//======= Copyright (c) Valve Corporation, All rights reserved. =============== // // Purpose: Adding this component to an object will allow the player to // initiate teleporting while that object is attached to their hand // //============================================================================= using UnityEngine; namespace Valve.VR.InteractionSystem { //------------------------------------------------------------------------- public class AllowTeleportWhileAttachedToHand : MonoBehaviour { public bool teleportAllowed = true; public bool overrideHoverLock = true; } }