// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableSelectTrigger : ObservableTriggerBase, IEventSystemHandler, ISelectHandler { Subject onSelect; void ISelectHandler.OnSelect(BaseEventData eventData) { if (onSelect != null) onSelect.OnNext(eventData); } public IObservable OnSelectAsObservable() { return onSelect ?? (onSelect = new Subject()); } protected override void RaiseOnCompletedOnDestroy() { if (onSelect != null) { onSelect.OnCompleted(); } } } } #endif