// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservablePointerExitTrigger : ObservableTriggerBase, IEventSystemHandler, IPointerExitHandler { Subject onPointerExit; void IPointerExitHandler.OnPointerExit(PointerEventData eventData) { if (onPointerExit != null) onPointerExit.OnNext(eventData); } public IObservable OnPointerExitAsObservable() { return onPointerExit ?? (onPointerExit = new Subject()); } protected override void RaiseOnCompletedOnDestroy() { if (onPointerExit != null) { onPointerExit.OnCompleted(); } } } } #endif