// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservablePointerDownTrigger : ObservableTriggerBase, IEventSystemHandler, IPointerDownHandler { Subject onPointerDown; void IPointerDownHandler.OnPointerDown(PointerEventData eventData) { if (onPointerDown != null) onPointerDown.OnNext(eventData); } public IObservable OnPointerDownAsObservable() { return onPointerDown ?? (onPointerDown = new Subject()); } protected override void RaiseOnCompletedOnDestroy() { if (onPointerDown != null) { onPointerDown.OnCompleted(); } } } } #endif