// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservablePointerClickTrigger : ObservableTriggerBase, IEventSystemHandler, IPointerClickHandler { Subject onPointerClick; void IPointerClickHandler.OnPointerClick(PointerEventData eventData) { if (onPointerClick != null) onPointerClick.OnNext(eventData); } public IObservable OnPointerClickAsObservable() { return onPointerClick ?? (onPointerClick = new Subject()); } protected override void RaiseOnCompletedOnDestroy() { if (onPointerClick != null) { onPointerClick.OnCompleted(); } } } } #endif