// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableMoveTrigger : ObservableTriggerBase, IEventSystemHandler, IMoveHandler { Subject onMove; void IMoveHandler.OnMove(AxisEventData eventData) { if (onMove != null) onMove.OnNext(eventData); } public IObservable OnMoveAsObservable() { return onMove ?? (onMove = new Subject()); } protected override void RaiseOnCompletedOnDestroy() { if (onMove != null) { onMove.OnCompleted(); } } } } #endif