// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableInitializePotentialDragTrigger : ObservableTriggerBase, IEventSystemHandler, IInitializePotentialDragHandler { Subject onInitializePotentialDrag; void IInitializePotentialDragHandler.OnInitializePotentialDrag(PointerEventData eventData) { if (onInitializePotentialDrag != null) onInitializePotentialDrag.OnNext(eventData); } public IObservable OnInitializePotentialDragAsObservable() { return onInitializePotentialDrag ?? (onInitializePotentialDrag = new Subject()); } protected override void RaiseOnCompletedOnDestroy() { if (onInitializePotentialDrag != null) { onInitializePotentialDrag.OnCompleted(); } } } } #endif