// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableDropTrigger : ObservableTriggerBase, IEventSystemHandler, IDropHandler { Subject onDrop; void IDropHandler.OnDrop(PointerEventData eventData) { if (onDrop != null) onDrop.OnNext(eventData); } public IObservable OnDropAsObservable() { return onDrop ?? (onDrop = new Subject()); } protected override void RaiseOnCompletedOnDestroy() { if (onDrop != null) { onDrop.OnCompleted(); } } } } #endif