// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableDeselectTrigger : ObservableTriggerBase, IEventSystemHandler, IDeselectHandler { Subject onDeselect; void IDeselectHandler.OnDeselect(BaseEventData eventData) { if (onDeselect != null) onDeselect.OnNext(eventData); } public IObservable OnDeselectAsObservable() { return onDeselect ?? (onDeselect = new Subject()); } protected override void RaiseOnCompletedOnDestroy() { if (onDeselect != null) { onDeselect.OnCompleted(); } } } } #endif