using System; using System.Collections.Generic; using System.Globalization; namespace UniRx { /// /// Represents a value associated with time interval information. /// The time interval can represent the time it took to produce the value, the interval relative to a previous value, the value's delivery time relative to a base, etc. /// /// The type of the value being annotated with time interval information. [Serializable] public struct FrameInterval : IEquatable> { private readonly int _interval; private readonly T _value; /// /// Constructs a time interval value. /// /// The value to be annotated with a time interval. /// Time interval associated with the value. public FrameInterval(T value, int interval) { _interval = interval; _value = value; } /// /// Gets the value. /// public T Value { get { return _value; } } /// /// Gets the interval. /// public int Interval { get { return _interval; } } /// /// Determines whether the current FrameInterval<T> value has the same Value and Interval as a specified FrameInterval<T> value. /// /// An object to compare to the current FrameInterval<T> value. /// true if both FrameInterval<T> values have the same Value and Interval; otherwise, false. public bool Equals(FrameInterval other) { return other.Interval.Equals(Interval) && EqualityComparer.Default.Equals(Value, other.Value); } /// /// Determines whether the two specified FrameInterval<T> values have the same Value and Interval. /// /// The first FrameInterval<T> value to compare. /// The second FrameInterval<T> value to compare. /// true if the first FrameInterval<T> value has the same Value and Interval as the second FrameInterval<T> value; otherwise, false. public static bool operator ==(FrameInterval first, FrameInterval second) { return first.Equals(second); } /// /// Determines whether the two specified FrameInterval<T> values don't have the same Value and Interval. /// /// The first FrameInterval<T> value to compare. /// The second FrameInterval<T> value to compare. /// true if the first FrameInterval<T> value has a different Value or Interval as the second FrameInterval<T> value; otherwise, false. public static bool operator !=(FrameInterval first, FrameInterval second) { return !first.Equals(second); } /// /// Determines whether the specified System.Object is equal to the current FrameInterval<T>. /// /// The System.Object to compare with the current FrameInterval<T>. /// true if the specified System.Object is equal to the current FrameInterval<T>; otherwise, false. public override bool Equals(object obj) { if (!(obj is FrameInterval)) return false; var other = (FrameInterval)obj; return this.Equals(other); } /// /// Returns the hash code for the current FrameInterval<T> value. /// /// A hash code for the current FrameInterval<T> value. public override int GetHashCode() { var valueHashCode = Value == null ? 1963 : Value.GetHashCode(); return Interval.GetHashCode() ^ valueHashCode; } /// /// Returns a string representation of the current FrameInterval<T> value. /// /// String representation of the current FrameInterval<T> value. public override string ToString() { return String.Format(CultureInfo.CurrentCulture, "{0}@{1}", Value, Interval); } } }