using System.Collections.Generic; using Leopotam.Ecs; using UnityEngine; using UnityEngine.SceneManagement; namespace Asset_Cleaner { class SearchArg : IEcsAutoReset { public Object Target; public Object Main; public string FilePath; public Option SubAssets; public Scene Scene; public List UnusedAssetsFiltered; public List UnusedScenesFiltered; public void Reset() { UnusedAssetsFiltered = default; UnusedScenesFiltered = default; Target = default; Main = default; SubAssets = default; Scene = default; FilePath = default; } } }