Browse Source

FPS quickfix

Marcel Zickler 2 years ago
parent
commit
e6610664d3

+ 6 - 0
.idea/.idea.VR Cycling/.idea/indexLayout.xml

@@ -4,6 +4,7 @@
     <attachedFolders />
     <explicitIncludes>
       <Path>Library/PackageCache/com.autodesk.fbx@3.1.0-preview.2</Path>
+      <Path>Library/PackageCache/com.unity.burst@1.4.1</Path>
       <Path>Library/PackageCache/com.unity.collab-proxy@1.3.9</Path>
       <Path>Library/PackageCache/com.unity.ext.nunit@1.0.6</Path>
       <Path>Library/PackageCache/com.unity.formats.fbx@3.2.1-preview.2</Path>
@@ -11,12 +12,14 @@
       <Path>Library/PackageCache/com.unity.ide.visualstudio@2.0.3</Path>
       <Path>Library/PackageCache/com.unity.ide.vscode@1.2.3</Path>
       <Path>Library/PackageCache/com.unity.inputsystem@1.0.1</Path>
+      <Path>Library/PackageCache/com.unity.nuget.newtonsoft-json@2.0.0-preview</Path>
       <Path>Library/PackageCache/com.unity.recorder@2.2.0-preview.4</Path>
       <Path>Library/PackageCache/com.unity.render-pipelines.core@8.2.0</Path>
       <Path>Library/PackageCache/com.unity.render-pipelines.universal@8.2.0</Path>
       <Path>Library/PackageCache/com.unity.searcher@4.0.9</Path>
       <Path>Library/PackageCache/com.unity.shadergraph@8.2.0</Path>
       <Path>Library/PackageCache/com.unity.subsystemregistration@1.0.6</Path>
+      <Path>Library/PackageCache/com.unity.test-framework.performance@2.3.1-preview</Path>
       <Path>Library/PackageCache/com.unity.test-framework@1.1.22</Path>
       <Path>Library/PackageCache/com.unity.textmeshpro@3.0.1</Path>
       <Path>Library/PackageCache/com.unity.timeline@1.2.16</Path>
@@ -25,10 +28,13 @@
       <Path>Library/PackageCache/com.valvesoftware.unity.openvr@ecdf2388462c-1610414760000</Path>
       <Path>Packages</Path>
       <Path>ProjectSettings</Path>
+      <Path>F:/Unity Projects/Unity.Mathematics/src</Path>
+      <Path>F:/Unity Projects/com.unity.collections@0.15.0-preview.21</Path>
     </explicitIncludes>
     <explicitExcludes>
       <Path>.git</Path>
       <Path>.idea</Path>
+      <Path>.vs</Path>
       <Path>Docu</Path>
       <Path>External</Path>
       <Path>Integrations</Path>

+ 2 - 0
.idea/.idea.VR Cycling/.idea/riderModule.iml

@@ -2,6 +2,8 @@
 <module version="4">
   <component name="NewModuleRootManager">
     <content url="file://$MODULE_DIR$/../.." />
+    <content url="file://F:/Unity Projects/Unity.Mathematics/src" />
+    <content url="file://F:/Unity Projects/com.unity.collections@0.15.0-preview.21" />
     <orderEntry type="sourceFolder" forTests="false" />
   </component>
 </module>

+ 283 - 250
Assembly-CSharp-Editor.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{8bbbea65-5cc1-5b45-73bc-35cb443daca4}</ProjectGuid>
+    <ProjectGuid>{dc46a56e-de64-8d30-c107-3a365da0ce9c}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
@@ -69,761 +69,794 @@
      <Compile Include="Assets\MeshCombiner\Editor\CombineMeshesEditor.cs" />
      <Compile Include="Assets\Editor\Tests\QuartilesTest.cs" />
  <Reference Include="UnityEditor.TestRunner">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.TestRunner">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.Management">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Timeline.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Subsystem.Registration">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Universal.Shaders">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
+ </Reference>
+ <Reference Include="Unity.Burst">
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Burst.dll</HintPath>
  </Reference>
  <Reference Include="Unity.VSCode.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.OpenVR.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Formats.Fbx.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
+ </Reference>
+ <Reference Include="Unity.Burst.Editor">
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Burst.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Core.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.InputSystem">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Core.Runtime">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Recorder.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.TextMeshPro.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Recorder">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Universal.Runtime">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Universal.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Searcher.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Timeline">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.XR.LegacyInputHelpers">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.Management.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Rider.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
  </Reference>
  <Reference Include="Autodesk.Fbx">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.SpatialTracking">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
  </Reference>
  <Reference Include="Unity.VisualStudio.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.ShaderGraph.Editor">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
  </Reference>
  <Reference Include="Unity.TextMeshPro">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.XR.LegacyInputHelpers">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Formats.Fbx.Runtime">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AIModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ARModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AccessibilityModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AndroidJNIModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AnimationModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AssetBundleModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AudioModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClothModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClusterInputModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClusterRendererModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.CoreModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.CrashReportingModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.DSPGraphModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
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  <Reference Include="UnityEngine.DirectorModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
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  <Reference Include="UnityEngine.GameCenterModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
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  <Reference Include="UnityEngine.GridModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
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  <Reference Include="UnityEngine.HotReloadModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
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  <Reference Include="UnityEngine.ImageConversionModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
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  <Reference Include="UnityEngine.InputModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
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  <Reference Include="UnityEngine.InputLegacyModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
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  <Reference Include="UnityEngine.JSONSerializeModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
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  <Reference Include="UnityEngine.LocalizationModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
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  <Reference Include="UnityEngine.ParticleSystemModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
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  <Reference Include="UnityEngine.PerformanceReportingModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
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  <Reference Include="UnityEngine.PhysicsModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
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  <Reference Include="UnityEngine.Physics2DModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
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Assembly-CSharp.csproj

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     <ProjectReference Include="Boxophobic.PolyverseSkies.Scripts.csproj">
-      <Project>{153c0d1d-bef2-002b-a97c-6b7459085fbd}</Project>
+      <Project>{a38d7593-4a3b-70d3-ea1f-0c872726d288}</Project>
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     </ProjectReference>
+    <ProjectReference Include="Unity.Mathematics.csproj">
+      <Project>{bd26f30e-fb78-d9af-5bfb-e69be8e0cfa5}</Project>
+      <Name>Unity.Mathematics</Name>
+    </ProjectReference>
     <ProjectReference Include="Boxophobic.PolyverseSkies.Editor.csproj">
-      <Project>{259616fe-1b56-8511-50ce-8a99df2d1ce9}</Project>
+      <Project>{5419d9dd-d88c-2de4-faf0-4c1b09bbdd7c}</Project>
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     </ProjectReference>
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-      <Project>{5eeb53f2-1357-9055-c374-ec646f4a51b6}</Project>
+      <Project>{99faa302-18a0-755f-43f6-26746a4eb069}</Project>
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     </ProjectReference>
     <ProjectReference Include="SteamVR_Input_Editor.csproj">
-      <Project>{5b8db92d-f7e8-ee2f-618e-ed5415d48641}</Project>
+      <Project>{1c964011-87b9-eb84-8395-ea3f31446727}</Project>
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     </ProjectReference>
     <ProjectReference Include="SteamVR_Editor.csproj">
-      <Project>{5a4588a7-6ca9-9e14-1a05-3af6bdbab82e}</Project>
+      <Project>{15b6c7d8-75cb-c429-6ce4-d38fb9ba7d1d}</Project>
       <Name>SteamVR_Editor</Name>
     </ProjectReference>
+    <ProjectReference Include="Unity.Mathematics.Editor.csproj">
+      <Project>{fba03d58-ec87-fc06-c65f-df95ede34daa}</Project>
+      <Name>Unity.Mathematics.Editor</Name>
+    </ProjectReference>
     <ProjectReference Include="SteamVR.csproj">
-      <Project>{259a7a3e-9eb0-03e2-f655-d32dfa897e25}</Project>
+      <Project>{e28ef438-8df2-bcdd-80b3-619ed7f38a17}</Project>
       <Name>SteamVR</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Windows_EditorHelper.csproj">
-      <Project>{3bbc4234-2483-801b-57d4-0d103cb40967}</Project>
+      <Project>{d5b8c4cd-9d11-fe91-d16d-283f6632aff5}</Project>
       <Name>SteamVR_Windows_EditorHelper</Name>
     </ProjectReference>
   </ItemGroup>

+ 2 - 2
Assets/Materials/Vignette.mat

@@ -58,10 +58,10 @@ Material:
     - _GlossMapScale: 0
     - _Glossiness: 0
     - _GlossyReflections: 0
-    - _IFOV: 0.28019053
+    - _IFOV: 0.8727156
     - _InnerRadius: 0.15
     - _Metallic: 0
-    - _OFOV: 0.40019053
+    - _OFOV: 0.9927156
     - _OcclusionStrength: 1
     - _QueueOffset: 0
     - _ReceiveShadows: 1

+ 62 - 0
Assets/Prefabs/ReduceClippingDistance.prefab

@@ -0,0 +1,62 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
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+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
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+  m_Component:
+  - component: {fileID: 5572914917191762503}
+  - component: {fileID: 4285769003522815955}
+  - component: {fileID: 6823993089924133604}
+  m_Layer: 0
+  m_Name: ReduceClippingDistance 1
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &5572914917191762503
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+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 6871036427542215261}
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+  m_Father: {fileID: 0}
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+  m_Name: 
+  m_EditorClassIdentifier: 
+  IgnoreClipping: {fileID: 0}
+  reducePreClippingDistanceTo: 300
+  reduceSmallObjectsDistanceTo: 100
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+ 7 - 0
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@@ -0,0 +1,7 @@
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+  userData: 
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+ 14 - 4
Assets/Scripts/IgnoreClipping.cs

@@ -8,13 +8,23 @@ public class IgnoreClipping : MonoBehaviour
     public int smallObjectsLayer = 14;
     public float smallObjectsDistance = 200f;
 
-    private void Start()
+    private Camera cam;
+
+    private void OnEnable()
+    {
+        cam = GetComponent<Camera>();
+        applyDistances();
+    }
+
+    public void applyDistances(float? overridePreClippingDistance = null, float? overrideSmallObjectsDistance = null)
     {
-        var cam = GetComponent<Camera>();
+        var pcD = overridePreClippingDistance ?? preClippingDistance;
+        var soD = overrideSmallObjectsDistance ?? smallObjectsDistance;
+        
         var distances = new float[32];
-        for (var i = 0; i < distances.Length; i++) distances[i] = preClippingDistance;
+        for (var i = 0; i < distances.Length; i++) distances[i] = pcD;
         distances[ignoreClippingLayer] = 0f;
-        distances[smallObjectsLayer] = smallObjectsDistance;
+        distances[smallObjectsLayer] = soD;
         cam.layerCullDistances = distances;
     }
 }

+ 41 - 0
Assets/Scripts/ReduceClippingDistanceVolume.cs

@@ -0,0 +1,41 @@
+using System;
+using UnityEngine;
+
+[RequireComponent(typeof(Collider))]
+public class ReduceClippingDistanceVolume : MonoBehaviour
+{
+    public int reducePreClippingDistanceTo = 300;
+    public int reduceSmallObjectsDistanceTo = 100;
+
+    private IgnoreClipping ignoreClipping;
+
+    private bool reduced = false;
+
+    private void Start()
+    {
+        var cam = Camera.main;
+        if (cam == null)
+        {
+            Debug.LogError("No camera found!");
+            return;
+        }
+
+        ignoreClipping = cam.GetComponent<IgnoreClipping>();
+        if (ignoreClipping == null)
+        {
+            Debug.LogError("No IgnoreClipping attached to Main Camera");
+        }
+    }
+
+    private void OnTriggerEnter(Collider other)
+    {
+        if (!other.CompareTag("bike") || reduced) return;
+        ignoreClipping.applyDistances(reducePreClippingDistanceTo, reduceSmallObjectsDistanceTo);
+    }
+
+    private void OnTriggerExit(Collider other)
+    {
+        if (!other.CompareTag("bike") || !reduced) return;
+        ignoreClipping.applyDistances();
+    }
+}

+ 3 - 0
Assets/Scripts/ReduceClippingDistanceVolume.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 400cf09e8e2a4b6e9b3ed51a49d1b64d
+timeCreated: 1621593112

+ 221 - 206
SteamVR.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{259a7a3e-9eb0-03e2-f655-d32dfa897e25}</ProjectGuid>
+    <ProjectGuid>{e28ef438-8df2-bcdd-80b3-619ed7f38a17}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>SteamVR</AssemblyName>
@@ -246,618 +246,633 @@
      <None Include="Assets\SteamVR\SteamVR.asmdef" />
      <None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" />
  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
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SteamVR_Editor.csproj

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+ 221 - 206
SteamVR_Windows_EditorHelper.csproj

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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
  </Reference>
  <Reference Include="System.Threading">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
  </Reference>
  <Reference Include="System.Threading.Overlapped">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
  </Reference>
  <Reference Include="System.Threading.Tasks">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
  </Reference>
  <Reference Include="System.Threading.Tasks.Parallel">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
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  <Reference Include="System.Threading.Thread">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
  </Reference>
  <Reference Include="System.Threading.ThreadPool">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
  </Reference>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
  </Reference>
  <Reference Include="System.ValueTuple">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
  </Reference>
  <Reference Include="System.Xml.ReaderWriter">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
  </Reference>
  <Reference Include="System.Xml.XDocument">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
  </Reference>
  <Reference Include="System.Xml.XmlDocument">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
  </Reference>
  <Reference Include="System.Xml.XmlSerializer">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
  </Reference>
  <Reference Include="System.Xml.XPath">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
  </Reference>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
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   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

+ 24 - 0
VR Cycling.sln

@@ -3,10 +3,14 @@ Microsoft Visual Studio Solution File, Format Version 11.00
 # Visual Studio 2010
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniRx", "UniRx.csproj", "{2b1817d4-c7d1-8ee7-c0ea-2ee77c252624}"
 EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Collections", "Unity.Collections.csproj", "{3a915897-6e6b-3090-6f77-dd5ba3b3f90c}"
+EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{9359a32f-222a-3f65-771d-ee2364ca1fab}"
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SteamVR", "SteamVR.csproj", "{e28ef438-8df2-bcdd-80b3-619ed7f38a17}"
 EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Mathematics", "Unity.Mathematics.csproj", "{bd26f30e-fb78-d9af-5bfb-e69be8e0cfa5}"
+EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SteamVR_Actions", "SteamVR_Actions.csproj", "{14161667-b42d-4577-c3f6-f9dd455ad582}"
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Boxophobic.Utils.Scripts", "Boxophobic.Utils.Scripts.csproj", "{516ffe51-1add-d170-8d96-918a53e20e4e}"
@@ -25,10 +29,14 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetCleaner", "AssetCleane
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SteamVR_Input_Editor", "SteamVR_Input_Editor.csproj", "{1c964011-87b9-eb84-8395-ea3f31446727}"
 EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Mathematics.Editor", "Unity.Mathematics.Editor.csproj", "{fba03d58-ec87-fc06-c65f-df95ede34daa}"
+EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SteamVR_Windows_EditorHelper", "SteamVR_Windows_EditorHelper.csproj", "{d5b8c4cd-9d11-fe91-d16d-283f6632aff5}"
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Boxophobic.PolyverseSkies.Editor", "Boxophobic.PolyverseSkies.Editor.csproj", "{5419d9dd-d88c-2de4-faf0-4c1b09bbdd7c}"
 EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Collections.BurstCompatibilityGen", "Unity.Collections.BurstCompatibilityGen.csproj", "{6a031be4-7324-45f7-d963-6eb510645143}"
+EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|Any CPU = Debug|Any CPU
@@ -39,6 +47,10 @@ Global
 		{2b1817d4-c7d1-8ee7-c0ea-2ee77c252624}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{2b1817d4-c7d1-8ee7-c0ea-2ee77c252624}.Release|Any CPU.ActiveCfg = Release|Any CPU
 		{2b1817d4-c7d1-8ee7-c0ea-2ee77c252624}.Release|Any CPU.Build.0 = Release|Any CPU
+		{3a915897-6e6b-3090-6f77-dd5ba3b3f90c}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{3a915897-6e6b-3090-6f77-dd5ba3b3f90c}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{3a915897-6e6b-3090-6f77-dd5ba3b3f90c}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{3a915897-6e6b-3090-6f77-dd5ba3b3f90c}.Release|Any CPU.Build.0 = Release|Any CPU
 		{9359a32f-222a-3f65-771d-ee2364ca1fab}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 		{9359a32f-222a-3f65-771d-ee2364ca1fab}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{9359a32f-222a-3f65-771d-ee2364ca1fab}.Release|Any CPU.ActiveCfg = Release|Any CPU
@@ -47,6 +59,10 @@ Global
 		{e28ef438-8df2-bcdd-80b3-619ed7f38a17}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{e28ef438-8df2-bcdd-80b3-619ed7f38a17}.Release|Any CPU.ActiveCfg = Release|Any CPU
 		{e28ef438-8df2-bcdd-80b3-619ed7f38a17}.Release|Any CPU.Build.0 = Release|Any CPU
+		{bd26f30e-fb78-d9af-5bfb-e69be8e0cfa5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{bd26f30e-fb78-d9af-5bfb-e69be8e0cfa5}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{bd26f30e-fb78-d9af-5bfb-e69be8e0cfa5}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{bd26f30e-fb78-d9af-5bfb-e69be8e0cfa5}.Release|Any CPU.Build.0 = Release|Any CPU
 		{14161667-b42d-4577-c3f6-f9dd455ad582}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 		{14161667-b42d-4577-c3f6-f9dd455ad582}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{14161667-b42d-4577-c3f6-f9dd455ad582}.Release|Any CPU.ActiveCfg = Release|Any CPU
@@ -83,6 +99,10 @@ Global
 		{1c964011-87b9-eb84-8395-ea3f31446727}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{1c964011-87b9-eb84-8395-ea3f31446727}.Release|Any CPU.ActiveCfg = Release|Any CPU
 		{1c964011-87b9-eb84-8395-ea3f31446727}.Release|Any CPU.Build.0 = Release|Any CPU
+		{fba03d58-ec87-fc06-c65f-df95ede34daa}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{fba03d58-ec87-fc06-c65f-df95ede34daa}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{fba03d58-ec87-fc06-c65f-df95ede34daa}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{fba03d58-ec87-fc06-c65f-df95ede34daa}.Release|Any CPU.Build.0 = Release|Any CPU
 		{d5b8c4cd-9d11-fe91-d16d-283f6632aff5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 		{d5b8c4cd-9d11-fe91-d16d-283f6632aff5}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{d5b8c4cd-9d11-fe91-d16d-283f6632aff5}.Release|Any CPU.ActiveCfg = Release|Any CPU
@@ -91,6 +111,10 @@ Global
 		{5419d9dd-d88c-2de4-faf0-4c1b09bbdd7c}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{5419d9dd-d88c-2de4-faf0-4c1b09bbdd7c}.Release|Any CPU.ActiveCfg = Release|Any CPU
 		{5419d9dd-d88c-2de4-faf0-4c1b09bbdd7c}.Release|Any CPU.Build.0 = Release|Any CPU
+		{6a031be4-7324-45f7-d963-6eb510645143}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{6a031be4-7324-45f7-d963-6eb510645143}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{6a031be4-7324-45f7-d963-6eb510645143}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{6a031be4-7324-45f7-d963-6eb510645143}.Release|Any CPU.Build.0 = Release|Any CPU
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE