Browse Source

Removed powermeter again

Marcel Zickler 2 years ago
parent
commit
be6f12f0eb

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+ 3 - 6
Assembly-CSharp-Editor.csproj


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Assembly-CSharp.csproj


+ 2 - 2
Assets/Materials/Vignette.mat

@@ -58,10 +58,10 @@ Material:
     - _GlossMapScale: 0
     - _Glossiness: 0
     - _GlossyReflections: 0
-    - _IFOV: 0.8727156
+    - _IFOV: 0.29690826
     - _InnerRadius: 0.15
     - _Metallic: 0
-    - _OFOV: 0.9927156
+    - _OFOV: 0.41690826
     - _OcclusionStrength: 1
     - _QueueOffset: 0
     - _ReceiveShadows: 1

+ 1 - 6
Assets/Plotting/.idea/workspace.xml

@@ -1,12 +1,7 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <project version="4">
   <component name="ChangeListManager">
-    <list default="true" id="ee646045-196c-400d-a2b8-69533432d097" name="Default Changelist" comment="">
-      <change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/main.py" beforeDir="false" afterPath="$PROJECT_DIR$/main.py" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/../Scenes/MainScene.unity" beforeDir="false" afterPath="$PROJECT_DIR$/../Scenes/MainScene.unity" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/../Scripts/IgnoreClipping.cs" beforeDir="false" afterPath="$PROJECT_DIR$/../Scripts/IgnoreClipping.cs" afterDir="false" />
-    </list>
+    <list default="true" id="ee646045-196c-400d-a2b8-69533432d097" name="Default Changelist" comment="" />
     <option name="SHOW_DIALOG" value="false" />
     <option name="HIGHLIGHT_CONFLICTS" value="true" />
     <option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />

BIN
Assets/Scenes/MainScene.unity


+ 1 - 1
Assets/Scripts/Sensors/BikeSensorData.cs

@@ -69,7 +69,7 @@ namespace Sensors
                     throw new InvalidConstraintException(
                         "BikeSensorData: Already listening to Power Sensor");
                 powerMeterReceiver = new PowerMeterReceiver(powermeterId.Value);
-                awaitDevices.Add(powerMeterReceiver);
+                //awaitDevices.Add(powerMeterReceiver);
             }
 
             if (awaitDevices.Count > 0)

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SteamVR.csproj


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SteamVR_Editor.csproj


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SteamVR_Input_Editor.csproj


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SteamVR_Windows_EditorHelper.csproj


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