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@@ -12,7 +12,7 @@
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<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<RootNamespace></RootNamespace>
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- <ProjectGuid>{3e07a152-7790-71f7-ceeb-bb2f43a12ab3}</ProjectGuid>
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+ <ProjectGuid>{dc46a56e-de64-8d30-c107-3a365da0ce9c}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
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@@ -57,744 +57,750 @@
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<Compile Include="Assets\Editor\FrontWheelTrackerEditor.cs" />
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<Compile Include="Assets\Editor\Tests\HelpersTest.cs" />
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<Compile Include="Assets\TutorialInfo\Scripts\Editor\ReadmeEditor.cs" />
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- <Compile Include="Assets\Editor\Tests\QuartilesTest.cs" />
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<Compile Include="Assets\Editor\MatchPlayerPosEditor.cs" />
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+ <Compile Include="Assets\Editor\Tests\QuartilesTest.cs" />
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<Reference Include="UnityEditor.TestRunner">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TestRunner">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
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</Reference>
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<Reference Include="Unity.XR.Management">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
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</Reference>
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<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Timeline.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Subsystem.Registration">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
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</Reference>
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<Reference Include="Unity.XR.OpenVR">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Universal.Shaders">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
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</Reference>
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<Reference Include="Unity.VSCode.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.XR.OpenVR.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Formats.Fbx.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Core.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.InputSystem">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Core.Runtime">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Recorder.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.TextMeshPro.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Recorder">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Universal.Runtime">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Universal.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Searcher.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Timeline">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.XR.LegacyInputHelpers">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
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</Reference>
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<Reference Include="Unity.XR.Management.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Rider.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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</Reference>
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<Reference Include="Autodesk.Fbx">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.SpatialTracking">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SpatialTracking">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
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</Reference>
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<Reference Include="Unity.VisualStudio.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.ShaderGraph.Editor">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.XR.LegacyInputHelpers">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Formats.Fbx.Runtime">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.UI">
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- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AIModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ARModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AccessibilityModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AndroidJNIModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClothModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClusterInputModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClusterRendererModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CrashReportingModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.DSPGraphModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.DirectorModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.GameCenterModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.GridModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.HotReloadModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ImageConversionModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputModule">
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
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