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Vive Tracker Adjustments

Marcel Zickler %!s(int64=4) %!d(string=hai) anos
pai
achega
a665b54e6b

+ 116 - 18
.idea/.idea.VRCyling/.idea/workspace.xml

@@ -19,16 +19,20 @@
     <select />
   </component>
   <component name="ChangeListManager">
-    <list default="true" id="ae9d46da-fd77-45ea-9287-d8d155f44bcf" name="Default Changelist" comment="persistate player position and vr bike data display">
-      <change afterPath="$PROJECT_DIR$/Assets/Editor.meta" afterDir="false" />
-      <change afterPath="$PROJECT_DIR$/Assets/Editor/FrontWheelTrackerEditor.cs" afterDir="false" />
-      <change afterPath="$PROJECT_DIR$/Assets/Editor/FrontWheelTrackerEditor.cs.meta" afterDir="false" />
-      <change afterPath="$PROJECT_DIR$/Assets/FrontWheelTracker.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/contentModel.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/contentModel.xml" afterDir="false" />
+    <list default="true" id="ae9d46da-fd77-45ea-9287-d8d155f44bcf" name="Default Changelist" comment="Primitive steering with Vive Tracker">
       <change beforePath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/workspace.xml" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" afterDir="false" />
       <change beforePath="$PROJECT_DIR$/Assembly-CSharp.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp.csproj" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Editor/FrontWheelTrackerEditor.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Editor/FrontWheelTrackerEditor.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/FrontWheelTracker.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/FrontWheelTracker.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Plotting/plots.meta" beforeDir="false" />
       <change beforePath="$PROJECT_DIR$/Assets/Scripts/BicyleController/SensorBikeController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/BicyleController/SensorBikeController.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/SteamVR.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR.csproj" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/SteamVR_Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR_Editor.csproj" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/SteamVR_Input_Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR_Input_Editor.csproj" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/SteamVR_Windows_EditorHelper.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR_Windows_EditorHelper.csproj" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/obj/Debug/SteamVR_Windows_EditorHelper.csprojAssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/SteamVR_Windows_EditorHelper.csprojAssemblyReference.cache" afterDir="false" />
     </list>
     <option name="SHOW_DIALOG" value="false" />
     <option name="HIGHLIGHT_CONFLICTS" value="true" />
@@ -41,7 +45,7 @@
   <component name="HighlightingSettingsPerFile">
     <setting file="file://$PROJECT_DIR$/Assets/FrontWheelTracker.cs" root0="FORCE_HIGHLIGHTING" />
     <setting file="file://$PROJECT_DIR$/Assets/Scripts/Animation/BikeAnimation.cs" root0="FORCE_HIGHLIGHTING" />
-    <setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.inputsystem@1.0.1/InputSystem/Utilities/PrimitiveValue.cs" root0="SKIP_HIGHLIGHTING" />
+    <setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.inputsystem@1.0.1/InputSystem/Utilities/PrimitiveValue.cs" root0="FORCE_HIGHLIGHTING" />
     <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/526469D5-A48C-43EE-BD9A-F19F8745AFA1/68/360ad80c/PlayerPrefs.cs" root0="SKIP_HIGHLIGHTING" />
     <setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/A8E33794-C006-4F2A-A201-ADE069162226/7e/d8f633a7/EditorGUILayout.cs" root0="SKIP_HIGHLIGHTING" />
     <setting file="file://$PROJECT_DIR$/Assets/Scripts/ResetPlayerPosition/BikeReset.cs" root0="FORCE_HIGHLIGHTING" />
@@ -60,8 +64,8 @@
         <option value="$PROJECT_DIR$/Assets/Scripts/ResetPlayerPosition/ResetPositionViaValveSDk.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/ResetPlayerPosition/MovePlayerPosition.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/ResetPlayerPosition/PersistatePlayerPosition.cs" />
-        <option value="$PROJECT_DIR$/Assets/FrontWheelTracker.cs" />
         <option value="$PROJECT_DIR$/Assets/Editor/FrontWheelTrackerEditor.cs" />
+        <option value="$PROJECT_DIR$/Assets/FrontWheelTracker.cs" />
         <option value="$PROJECT_DIR$/Assets/Scripts/BicyleController/SensorBikeController.cs" />
       </list>
     </option>
@@ -76,6 +80,8 @@
   </component>
   <component name="PropertiesComponent">
     <property name="ASKED_ADD_EXTERNAL_FILES" value="true" />
+    <property name="DebuggerViewTab_PTCS_FirstProportionKey" value="0.34994584" />
+    <property name="DebuggerViewTab_PTCS_LastProportionKey" value="0.30010834" />
     <property name="Discover.Launch.Via.Unity" value="true" />
     <property name="RunOnceActivity.OpenProjectViewOnStart" value="true" />
     <property name="WebServerToolWindowFactoryState" value="false" />
@@ -83,20 +89,20 @@
     <property name="settings.editor.selected.configurable" value="preferences.sourceCode.C#" />
     <property name="vue.rearranger.settings.migration" value="true" />
   </component>
-  <component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
-    <configuration name="Attach to Unity Editor &amp; Play" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="UNITY_ATTACH_AND_PLAY" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
+  <component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor &amp; Play">
+    <configuration name="Attach to Unity Editor &amp; Play" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="UNITY_ATTACH_AND_PLAY" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" ignored-value-for-modified-check="14344">
       <option name="allowRunningInParallel" value="false" />
       <option name="listenPortForConnections" value="false" />
-      <option name="pid" />
+      <option name="pid" value="14344" />
       <option name="selectedOptions">
         <set />
       </option>
       <method v="2" />
     </configuration>
-    <configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
+    <configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" ignored-value-for-modified-check="14344">
       <option name="allowRunningInParallel" value="false" />
       <option name="listenPortForConnections" value="false" />
-      <option name="pid" />
+      <option name="pid" value="14344" />
       <option name="selectedOptions">
         <set />
       </option>
@@ -112,7 +118,8 @@
       <option name="presentableId" value="Default" />
       <updated>1606388694739</updated>
       <workItem from="1606388712651" duration="10566000" />
-      <workItem from="1607346787506" duration="3753000" />
+      <workItem from="1607346787506" duration="4055000" />
+      <workItem from="1607418056368" duration="2337000" />
     </task>
     <task id="LOCAL-00001" summary="VR Stuff, Bicycle Animations">
       <created>1606399745852</created>
@@ -128,7 +135,14 @@
       <option name="project" value="LOCAL" />
       <updated>1607347764330</updated>
     </task>
-    <option name="localTasksCounter" value="3" />
+    <task id="LOCAL-00003" summary="Primitive steering with Vive Tracker">
+      <created>1607352302170</created>
+      <option name="number" value="00003" />
+      <option name="presentableId" value="LOCAL-00003" />
+      <option name="project" value="LOCAL" />
+      <updated>1607352302170</updated>
+    </task>
+    <option name="localTasksCounter" value="4" />
     <servers />
   </component>
   <component name="TypeScriptGeneratedFilesManager">
@@ -153,9 +167,74 @@
     <option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
     <MESSAGE value="VR Stuff, Bicycle Animations" />
     <MESSAGE value="persistate player position and vr bike data display" />
-    <option name="LAST_COMMIT_MESSAGE" value="persistate player position and vr bike data display" />
+    <MESSAGE value="Primitive steering with Vive Tracker" />
+    <option name="LAST_COMMIT_MESSAGE" value="Primitive steering with Vive Tracker" />
   </component>
   <component name="WindowStateProjectService">
+    <state width="1877" height="375" key="GridCell.Tab.0.bottom" timestamp="1607420237809">
+      <screen x="0" y="0" width="1920" height="1040" />
+    </state>
+    <state width="1877" height="375" key="GridCell.Tab.0.bottom/0.0.1920.1040@0.0.1920.1040" timestamp="1607420237809" />
+    <state width="1877" height="375" key="GridCell.Tab.0.center" timestamp="1607420237809">
+      <screen x="0" y="0" width="1920" height="1040" />
+    </state>
+    <state width="1877" height="375" key="GridCell.Tab.0.center/0.0.1920.1040@0.0.1920.1040" timestamp="1607420237809" />
+    <state width="1877" height="375" key="GridCell.Tab.0.left" timestamp="1607420237809">
+      <screen x="0" y="0" width="1920" height="1040" />
+    </state>
+    <state width="1877" height="375" key="GridCell.Tab.0.left/0.0.1920.1040@0.0.1920.1040" timestamp="1607420237809" />
+    <state width="1877" height="375" key="GridCell.Tab.0.right" timestamp="1607420237809">
+      <screen x="0" y="0" width="1920" height="1040" />
+    </state>
+    <state width="1877" height="375" key="GridCell.Tab.0.right/0.0.1920.1040@0.0.1920.1040" timestamp="1607420237809" />
+    <state width="1877" height="375" key="GridCell.Tab.1.bottom" timestamp="1607420244403">
+      <screen x="0" y="0" width="1920" height="1040" />
+    </state>
+    <state width="1877" height="375" key="GridCell.Tab.1.bottom/0.0.1920.1040@0.0.1920.1040" timestamp="1607420244403" />
+    <state width="1877" height="375" key="GridCell.Tab.1.center" timestamp="1607420244403">
+      <screen x="0" y="0" width="1920" height="1040" />
+    </state>
+    <state width="1877" height="375" key="GridCell.Tab.1.center/0.0.1920.1040@0.0.1920.1040" timestamp="1607420244403" />
+    <state width="1877" height="375" key="GridCell.Tab.1.left" timestamp="1607420244403">
+      <screen x="0" y="0" width="1920" height="1040" />
+    </state>
+    <state width="1877" height="375" key="GridCell.Tab.1.left/0.0.1920.1040@0.0.1920.1040" timestamp="1607420244403" />
+    <state width="1877" height="375" key="GridCell.Tab.1.right" timestamp="1607420244403">
+      <screen x="0" y="0" width="1920" height="1040" />
+    </state>
+    <state width="1877" height="375" key="GridCell.Tab.1.right/0.0.1920.1040@0.0.1920.1040" timestamp="1607420244403" />
+    <state width="1877" height="375" key="GridCell.Tab.2.bottom" timestamp="1607420237686">
+      <screen x="0" y="0" width="1920" height="1040" />
+    </state>
+    <state width="1877" height="375" key="GridCell.Tab.2.bottom/0.0.1920.1040@0.0.1920.1040" timestamp="1607420237686" />
+    <state width="1877" height="375" key="GridCell.Tab.2.center" timestamp="1607420237686">
+      <screen x="0" y="0" width="1920" height="1040" />
+    </state>
+    <state width="1877" height="375" key="GridCell.Tab.2.center/0.0.1920.1040@0.0.1920.1040" timestamp="1607420237686" />
+    <state width="1877" height="375" key="GridCell.Tab.2.left" timestamp="1607420237686">
+      <screen x="0" y="0" width="1920" height="1040" />
+    </state>
+    <state width="1877" height="375" key="GridCell.Tab.2.left/0.0.1920.1040@0.0.1920.1040" timestamp="1607420237686" />
+    <state width="1877" height="375" key="GridCell.Tab.2.right" timestamp="1607420237686">
+      <screen x="0" y="0" width="1920" height="1040" />
+    </state>
+    <state width="1877" height="375" key="GridCell.Tab.2.right/0.0.1920.1040@0.0.1920.1040" timestamp="1607420237686" />
+    <state width="1877" height="375" key="GridCell.Tab.3.bottom" timestamp="1607420237686">
+      <screen x="0" y="0" width="1920" height="1040" />
+    </state>
+    <state width="1877" height="375" key="GridCell.Tab.3.bottom/0.0.1920.1040@0.0.1920.1040" timestamp="1607420237686" />
+    <state width="1877" height="375" key="GridCell.Tab.3.center" timestamp="1607420237686">
+      <screen x="0" y="0" width="1920" height="1040" />
+    </state>
+    <state width="1877" height="375" key="GridCell.Tab.3.center/0.0.1920.1040@0.0.1920.1040" timestamp="1607420237686" />
+    <state width="1877" height="375" key="GridCell.Tab.3.left" timestamp="1607420237686">
+      <screen x="0" y="0" width="1920" height="1040" />
+    </state>
+    <state width="1877" height="375" key="GridCell.Tab.3.left/0.0.1920.1040@0.0.1920.1040" timestamp="1607420237686" />
+    <state width="1877" height="375" key="GridCell.Tab.3.right" timestamp="1607420237686">
+      <screen x="0" y="0" width="1920" height="1040" />
+    </state>
+    <state width="1877" height="375" key="GridCell.Tab.3.right/0.0.1920.1040@0.0.1920.1040" timestamp="1607420237686" />
     <state x="764" y="193" key="RiderGenerateDialog" timestamp="1607351549263">
       <screen x="0" y="0" width="1920" height="1040" />
     </state>
@@ -164,13 +243,32 @@
       <screen x="0" y="0" width="1920" height="1040" />
     </state>
     <state x="461" y="164" key="SettingsEditor/0.0.1920.1040@0.0.1920.1040" timestamp="1607347297764" />
-    <state x="552" y="252" key="Vcs.Push.Dialog.v2" timestamp="1607347765922">
+    <state x="552" y="252" key="Vcs.Push.Dialog.v2" timestamp="1607352304153">
       <screen x="0" y="0" width="1920" height="1040" />
     </state>
-    <state x="552" y="252" key="Vcs.Push.Dialog.v2/0.0.1920.1040@0.0.1920.1040" timestamp="1607347765922" />
+    <state x="552" y="252" key="Vcs.Push.Dialog.v2/0.0.1920.1040@0.0.1920.1040" timestamp="1607352304153" />
     <state x="623" y="225" width="672" height="678" key="search.everywhere.popup" timestamp="1606398194772">
       <screen x="0" y="0" width="1920" height="1040" />
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     <state x="623" y="225" width="672" height="678" key="search.everywhere.popup/0.0.1920.1040@0.0.1920.1040" timestamp="1606398194772" />
   </component>
+  <component name="XDebuggerManager">
+    <breakpoint-manager>
+      <breakpoints>
+        <line-breakpoint enabled="true" type="DotNet Breakpoints">
+          <url>file://$PROJECT_DIR$/Assets/FrontWheelTracker.cs</url>
+          <line>27</line>
+          <properties documentPath="C:\Users\student\Desktop\VRCyling\Assets\FrontWheelTracker.cs" initialLine="27">
+            <startOffsets>
+              <option value="875" />
+            </startOffsets>
+            <endOffsets>
+              <option value="887" />
+            </endOffsets>
+          </properties>
+          <option name="timeStamp" value="1" />
+        </line-breakpoint>
+      </breakpoints>
+    </breakpoint-manager>
+  </component>
 </project>

+ 218 - 227
Assembly-CSharp-Editor.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{6EA546DC-64DE-308D-C107-3A365DA0CE9C}</ProjectGuid>
+    <ProjectGuid>{52A1073E-9077-F771-CEEB-BB2F43A12AB3}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
@@ -51,675 +51,666 @@
   </PropertyGroup>
   <ItemGroup>
     <Reference Include="UnityEngine">
-      <HintPath>C:\Program Files\Unity Editors\2019.4.15f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
+      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
     </Reference>
     <Reference Include="UnityEditor">
-      <HintPath>C:\Program Files\Unity Editors\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
+      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
     </Reference>
   </ItemGroup>
   <ItemGroup>
      <Compile Include="Assets\Editor\FrontWheelTrackerEditor.cs" />
      <Compile Include="Assets\TutorialInfo\Scripts\Editor\ReadmeEditor.cs" />
  <Reference Include="UnityEditor.TestRunner">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.TestRunner">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Timeline.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Universal.Shaders">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
  </Reference>
  <Reference Include="Unity.VSCode.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Formats.Fbx.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Core.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.InputSystem">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Core.Runtime">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Recorder.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.TextMeshPro.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Recorder">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Universal.Runtime">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Universal.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Timeline">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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  <Reference Include="Unity.CollabProxy.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
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  <Reference Include="Unity.Rider.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
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  <Reference Include="System.Xml.XmlDocument">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
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   </ItemGroup>
   <ItemGroup>
     <ProjectReference Include="SteamVR_Actions.csproj">
-      <Project>{67161614-2DB4-7745-C3F6-F9DD455AD582}</Project>
+      <Project>{C8866180-64C6-F02E-A914-446507B36928}</Project>
       <Name>SteamVR_Actions</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Input_Editor.csproj">
-      <Project>{1140961C-B987-84EB-8395-EA3F31446727}</Project>
+      <Project>{54152D6B-1E30-6A08-B2F2-6A642758DE58}</Project>
       <Name>SteamVR_Input_Editor</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Editor.csproj">
-      <Project>{D8C7B615-CB75-29C4-6CE4-D38FB9BA7D1D}</Project>
+      <Project>{3E8A5CA9-A461-ACB7-88CF-437458189DB9}</Project>
       <Name>SteamVR_Editor</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR.csproj">
-      <Project>{38F48EE2-F28D-DDBC-80B3-619ED7F38A17}</Project>
+      <Project>{AA2F3384-93C6-6339-7224-30BEFA100592}</Project>
       <Name>SteamVR</Name>
     </ProjectReference>
     <ProjectReference Include="SteamVR_Windows_EditorHelper.csproj">
-      <Project>{CDC4B8D5-119D-91FE-D16D-283F6632AFF5}</Project>
+      <Project>{93AF3A7F-4D0E-9DB2-6791-66B2405AEB3C}</Project>
       <Name>SteamVR_Windows_EditorHelper</Name>
     </ProjectReference>
   </ItemGroup>

+ 4 - 3
Assets/Editor/FrontWheelTrackerEditor.cs

@@ -9,14 +9,15 @@ public class FrontWheelTrackerEditor : Editor
     {
         var fwt = (FrontWheelTracker) target;
         DrawDefaultInspector();
-        
+        if (!EditorApplication.isPlaying) return;
+
         EditorGUILayout.LabelField("Zero Rot:", fwt.ZeroRot.ToString());
         EditorGUILayout.LabelField("Zero Pos:", fwt.ZeroPos.ToString());
-        
+
         EditorGUILayout.Space();
         EditorGUILayout.LabelField("Relative Position", fwt.Position.ToString());
         EditorGUILayout.LabelField("Relative Rotation", fwt.Rotation.ToString());
-        
+
         EditorGUILayout.LabelField("Attach Vive Tracker to Wheel and press Button to calibrate");
         if (GUILayout.Button("Calibrate"))
         {

+ 18 - 4
Assets/FrontWheelTracker.cs

@@ -16,8 +16,22 @@ public class FrontWheelTracker : MonoBehaviour
     private Vector3 zeroRot;
     private Vector3 zeroPos;
 
-    public Vector3 Rotation => trackerTransform.rotation.eulerAngles - zeroRot;
-    public Vector3 Position => trackerTransform.position - zeroPos;
+    public Vector3 Rotation
+    {
+        get
+        {
+            var newVal = trackerTransform.localRotation.eulerAngles - zeroRot;
+            var x = newVal.x;
+            var y = newVal.y;
+            var z = newVal.z;
+            if (x > 180) x = -(360 - x);
+            if (y > 180) y = -(360 - y);
+            if (z > 180) z = -(360 - z);
+            return new Vector3(x,y,z);
+        }
+    }
+
+    public Vector3  Position => trackerTransform.localPosition - zeroPos;
     public Vector3 ZeroRot => zeroRot;
 
     public Vector3 ZeroPos => zeroPos;
@@ -53,8 +67,8 @@ public class FrontWheelTracker : MonoBehaviour
     //sets current position as zero -> straighten handlebar and call this function
     public void Calibrate()
     {
-        zeroRot = trackerTransform.rotation.eulerAngles;
-        zeroPos = trackerTransform.position;
+        zeroRot = trackerTransform.localRotation.eulerAngles;
+        zeroPos = trackerTransform.localPosition;
         PlayerPrefs.SetFloat(KEY_ROT_X, zeroRot.x);
         PlayerPrefs.SetFloat(KEY_ROT_Y, zeroRot.y);
         PlayerPrefs.SetFloat(KEY_ROT_Z, zeroRot.z);

+ 0 - 8
Assets/Plotting/plots.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: f8c4e854528bcf442a401fc99eadade9
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 18 - 16
Assets/Scenes/MainScene.unity

@@ -38,7 +38,7 @@ RenderSettings:
   m_ReflectionIntensity: 1
   m_CustomReflection: {fileID: 0}
   m_Sun: {fileID: 0}
-  m_IndirectSpecularColor: {r: 0.2846213, g: 0.37121028, b: 0.49880686, a: 1}
+  m_IndirectSpecularColor: {r: 0.28462106, g: 0.37120986, b: 0.4988058, a: 1}
   m_UseRadianceAmbientProbe: 0
 --- !u!157 &3
 LightmapSettings:
@@ -1925,7 +1925,7 @@ GameObject:
   - component: {fileID: 16556033}
   - component: {fileID: 16556032}
   m_Layer: 5
-  m_Name: BikeCanvas
+  m_Name: BikeHUD
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -1938,18 +1938,18 @@ RectTransform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 16556030}
-  m_LocalRotation: {x: 0.21263108, y: 0.67437977, z: -0.21263108, w: 0.67437977}
-  m_LocalPosition: {x: 0, y: 0, z: -5.481}
-  m_LocalScale: {x: 0.0001, y: 0.0001, z: 0.0001}
+  m_LocalRotation: {x: -5.839833e-17, y: -0.95371705, z: 0.30070576, w: 1.8412918e-17}
+  m_LocalPosition: {x: 0, y: 0, z: -1.081314}
+  m_LocalScale: {x: 0.00019999992, y: 0.00019999998, z: 0.00019999994}
   m_Children:
   - {fileID: 1961536626}
   - {fileID: 1792599575}
-  m_Father: {fileID: 131894562}
-  m_RootOrder: 0
+  m_Father: {fileID: 1406744203}
+  m_RootOrder: 11
   m_LocalEulerAnglesHint: {x: 35, y: 90, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: -80.066, y: 48.618}
+  m_AnchoredPosition: {x: 0.0036010742, y: 0.7209358}
   m_SizeDelta: {x: 1919.9999, y: 1080}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &16556032
@@ -18422,8 +18422,7 @@ Transform:
   m_LocalRotation: {x: -0, y: -0.7071068, z: -0, w: 0.7071068}
   m_LocalPosition: {x: -5.482796, y: -47.707542, z: 80.60667}
   m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children:
-  - {fileID: 16556031}
+  m_Children: []
   m_Father: {fileID: 495763388}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -67257,7 +67256,7 @@ MonoBehaviour:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 495763387}
-  m_Enabled: 0
+  m_Enabled: 1
   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: f4cd757b8ab544dd8cf69b27aea0055d, type: 3}
   m_Name: 
@@ -67276,7 +67275,9 @@ MonoBehaviour:
     plotAcc: 0
     plotEcg: 0
     accSampleRate: 200
-  frontWheelTracker: {fileID: 617407327}
+  frontWheelTrackerConfig:
+    frontWheelTracker: {fileID: 617407327}
+    multiplicator: 0.7
   steer: 1
   accelerate: 1
   lean: 1
@@ -67359,7 +67360,7 @@ MonoBehaviour:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 495763387}
-  m_Enabled: 1
+  m_Enabled: 0
   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: 62899f850307741f2a39c98a8b639597, type: 3}
   m_Name: 
@@ -67413,7 +67414,7 @@ MonoBehaviour:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 495763387}
-  m_Enabled: 1
+  m_Enabled: 0
   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: 1c898ad362c5f694b9f10256b4bdb616, type: 3}
   m_Name: 
@@ -82909,7 +82910,7 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 617407321}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: -0.521, z: 1.469}
+  m_LocalPosition: {x: 0, y: -0.5, z: 0}
   m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
   m_Children: []
   m_Father: {fileID: 1445554698}
@@ -82927,7 +82928,7 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: d37c2cf88f7c59f4c8cf5d3812568143, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  index: 4
+  index: 1
   origin: {fileID: 0}
 --- !u!135 &617407324
 SphereCollider:
@@ -186219,6 +186220,7 @@ Transform:
   - {fileID: 840932336}
   - {fileID: 542815158}
   - {fileID: 467365020}
+  - {fileID: 16556031}
   m_Father: {fileID: 806528343}
   m_RootOrder: 3
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

+ 12 - 3
Assets/Scripts/BicyleController/SensorBikeController.cs

@@ -9,6 +9,15 @@ public struct PolarRotationMapping
     public float center;
 }
 
+[Serializable]
+public struct FrontWheelTrackerConfig
+{
+    public FrontWheelTracker frontWheelTracker;
+    public float multiplicator;
+
+    public Vector3 AdjustedRotation => frontWheelTracker.Rotation * multiplicator;
+}
+
 public class SensorBikeController : MonoBehaviour
 {
     public float maxSpeed = 40f;
@@ -17,7 +26,7 @@ public class SensorBikeController : MonoBehaviour
 
     public SpeedSensorConfig speedSensorConfig;
     public PolarSensorConfig polarSensorConfig;
-    public FrontWheelTracker frontWheelTracker;
+    public FrontWheelTrackerConfig frontWheelTrackerConfig;
 
     public bool steer = true;
     public bool accelerate = true;
@@ -30,7 +39,7 @@ public class SensorBikeController : MonoBehaviour
 
     private async void Start()
     {
-        isFrontWheelTrackerNotNull = frontWheelTracker != null;
+        isFrontWheelTrackerNotNull = frontWheelTrackerConfig.frontWheelTracker != null;
         bicycleController = GetComponent<BicycleController>();
         sensorData = BikeSensorData.Instance;
         await sensorData.StartListening(polarSensorConfig: polarSensorConfig, speedSensorConfig: speedSensorConfig);
@@ -60,7 +69,7 @@ public class SensorBikeController : MonoBehaviour
 
     private void SetSteer()
     {
-        bicycleController.CurrentSteerAngle = frontWheelTracker.Rotation.y; //TODO: something a bit smarter
+        bicycleController.CurrentSteerAngle = frontWheelTrackerConfig.AdjustedRotation.y; //TODO: something a bit smarter
     }
 
     private void OnDestroy()

+ 1 - 1
ProjectSettings/QualitySettings.asset

@@ -95,7 +95,7 @@ QualitySettings:
     skinWeights: 2
     textureQuality: 0
     anisotropicTextures: 1
-    antiAliasing: 2
+    antiAliasing: 0
     softParticles: 0
     softVegetation: 1
     realtimeReflectionProbes: 1

+ 188 - 197
SteamVR.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{38F48EE2-F28D-DDBC-80B3-619ED7F38A17}</ProjectGuid>
+    <ProjectGuid>{AA2F3384-93C6-6339-7224-30BEFA100592}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>SteamVR</AssemblyName>
@@ -51,10 +51,10 @@
   </PropertyGroup>
   <ItemGroup>
     <Reference Include="UnityEngine">
-      <HintPath>C:\Program Files\Unity Editors\2019.4.15f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
+      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
     </Reference>
     <Reference Include="UnityEditor">
-      <HintPath>C:\Program Files\Unity Editors\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
+      <HintPath>C:\Program Files\Unity\Hub\Editor\2019.4.15f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
     </Reference>
   </ItemGroup>
   <ItemGroup>
@@ -256,570 +256,561 @@
      <None Include="Assets\SteamVR\SteamVR.asmdef" />
      <None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" />
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AIModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ARModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AccessibilityModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AndroidJNIModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AnimationModule">
- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
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+ <HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.15f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
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+ 191 - 200
SteamVR_Editor.csproj

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SteamVR_Input_Editor.csproj

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+ 190 - 199
SteamVR_Windows_EditorHelper.csproj

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