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let bicycle ride on after finish

Marcel Zickler 3 years ago
parent
commit
97abc59650

+ 2 - 2
Assembly-CSharp.csproj

@@ -75,6 +75,8 @@
      <Compile Include="Assets\Scripts\Logging\Data\SensorDataLogger.cs" />
      <Compile Include="Assets\Scripts\Logging\Base\ILogable.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Field.cs" />
+     <Compile Include="Assets\Scripts\Logging\FPSLogger.cs" />
+     <Compile Include="Assets\Scripts\Display\InFrontOfCameraDisplay.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Crc.cs" />
      <Compile Include="Assets\Scripts\Controller\Bicycle\BicycleControllerBaseBehaviour.cs" />
      <Compile Include="Assets\Scripts\Controller\Bicycle\DummyBicycleController.cs" />
@@ -339,8 +341,6 @@
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\StrokeType.cs" />
      <Compile Include="Assets\AdvancedAnt\Scripts\SpeedDisplay.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Mesg.cs" />
-     <Compile Include="Assets\Scripts\Logging\FPSLogger.cs" />
-     <Compile Include="Assets\Scripts\Display\InFrontOfCameraDisplay.cs" />
      <None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
      <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
      <None Include="Assets\AdvancedAnt\Plugins\Ant\License.txt" />

+ 1 - 1
Assets/Scripts/Routes/RouteManager.cs

@@ -25,7 +25,7 @@ namespace Routes
 
         private void OnOnFinishPassed()
         {
-            bicycle.enabled = false;
+            //bicycle.enabled = false;
             Instantiate(showOnFinish, bicycle.transform);
             Destroy(logging.gameObject);
         }

BIN
obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache