Browse Source

forgot scene

Marcel Zickler 3 years ago
parent
commit
7ba3ae371f

+ 12 - 165
.idea/.idea.VRCyling/.idea/workspace.xml

@@ -22,167 +22,7 @@
     <select />
   </component>
   <component name="ChangeListManager">
-    <list default="true" id="ae9d46da-fd77-45ea-9287-d8d155f44bcf" name="Default Changelist" comment="">
-      <change afterPath="$PROJECT_DIR$/Assets/Scripts/DuplicateManager.cs" afterDir="false" />
-      <change afterPath="$PROJECT_DIR$/Assets/Scripts/DuplicateManager.cs.meta" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.VRCyling/.idea/workspace.xml" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assembly-CSharp.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp.csproj" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Materials/3dArrowMaterial.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Materials/3dArrowMaterial.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Materials/CoinMaterial.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Materials/CoinMaterial.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Materials/GlassesFrame.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Materials/GlassesFrame.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Materials/PavementColor.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Materials/PavementColor.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Materials/Plastic_Black.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Materials/Plastic_Black.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Materials/Vignette.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Materials/Vignette.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Materials/ViveTrackerMaterial.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Materials/ViveTrackerMaterial.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Materials/Billboard_Mat.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Materials/Billboard_Mat.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Glass_Mat.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Glass_Mat.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Glass_Veh_Mat.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Glass_Veh_Mat.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_01_A.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_01_A.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_01_B.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_01_B.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_01_C.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_01_C.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_02_A.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_02_A.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_02_B.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_02_B.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_02_C.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_02_C.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_03_A.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_03_A.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_03_B.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_03_B.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_03_C.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_03_C.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_04_A.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_04_A.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_04_B.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_04_B.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_04_C.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_04_C.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_Road_01.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_Road_01.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_Road_02.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_Road_02.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_Road_03.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_Road_03.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_Road_04.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Materials/PolygonCity_Mat_Road_04.mat" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Buildings/SM_Bld_Apartment_Roof_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Buildings/SM_Bld_Apartment_Roof_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Buildings/SM_Bld_Apartment_Roof_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Buildings/SM_Bld_Apartment_Roof_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Buildings/SM_Bld_Apartment_Roof_03.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Buildings/SM_Bld_Apartment_Roof_03.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Buildings/SM_Bld_Apartment_Roof_Corner_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Buildings/SM_Bld_Apartment_Roof_Corner_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Buildings/SM_Bld_Apartment_Roof_Corner_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Buildings/SM_Bld_Apartment_Roof_Corner_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Buildings/SM_Bld_Apartment_Roof_Corner_03.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Buildings/SM_Bld_Apartment_Roof_Corner_03.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_GrassPath_Corner_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_GrassPath_Corner_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_GrassPath_Junction_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_GrassPath_Junction_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_GrassPath_Straight_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_GrassPath_Straight_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_GrassPath_T_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_GrassPath_T_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Grass_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Grass_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Ocean_Tile_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Ocean_Tile_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Path_Corner_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Path_Corner_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Path_Junction_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Path_Junction_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Path_Straight_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Path_Straight_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Path_T_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Path_T_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_03.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_03.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Arrow_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Arrow_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Arrow_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Arrow_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Bare_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Bare_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Crossing_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Crossing_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Lines_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Lines_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Lines_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Lines_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Median_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Median_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Median_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Median_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_ParkingLines_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_ParkingLines_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Patch_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_Patch_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_YellowLines_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_YellowLines_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_YellowLines_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Road_YellowLines_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Construction_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Construction_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Corner_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Corner_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Corner_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Corner_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Dip_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Dip_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Dip_Corner_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Dip_Corner_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Grate_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Grate_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Grate_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Grate_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Gutter_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Gutter_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Merger_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Merger_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Panel_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Panel_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Panel_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Panel_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Straight_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Straight_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Straight_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Sidewalk_Straight_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Street_Divider_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Street_Divider_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Street_Divider_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Environments/SM_Env_Street_Divider_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_ATM_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_ATM_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Aircon_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Aircon_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Burger_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Burger_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Couch_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Couch_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Deckchair_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Deckchair_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Door_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Door_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Door_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Door_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_LargeSign_Beer_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_LargeSign_Beer_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_LargeSign_Bottle_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_LargeSign_Bottle_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_LargeSign_Coffee_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_LargeSign_Coffee_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_LargeSign_Hotdog_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_LargeSign_Hotdog_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_LargeSign_Soda_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_LargeSign_Soda_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_LightPole_Box_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_LightPole_Box_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_LightPole_CrossButton_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_LightPole_CrossButton_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Manhole_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Manhole_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Manhole_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Manhole_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Newspaper_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Newspaper_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Pallet_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Pallet_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Paper_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Paper_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Paper_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Paper_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Paper_03.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Paper_03.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Paper_04.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Paper_04.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Pipe_Preset_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Pipe_Preset_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Pipe_Preset_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Pipe_Preset_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Pipe_Preset_03.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Pipe_Preset_03.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Pipe_Small_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Pipe_Small_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Pipe_Small_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Pipe_Small_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Poster_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Poster_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Poster_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Poster_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Poster_03.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Poster_03.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Poster_Frame_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Poster_Frame_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_PotPlant_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_PotPlant_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_PotPlant_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_PotPlant_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Roof_Aircon_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Roof_Aircon_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Roof_Aircon_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Roof_Aircon_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Roof_Aircon_03.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Roof_Aircon_03.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_SatDish_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_SatDish_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_ShopInterior_Chair_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_ShopInterior_Chair_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_ShopInterior_Desk_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_ShopInterior_Desk_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_ShopInterior_Desk_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_ShopInterior_Desk_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_ShopInterior_Display_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_ShopInterior_Display_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_ShopInterior_Shelf_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_ShopInterior_Shelf_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_ShopInterior_Shelf_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_ShopInterior_Shelf_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_ShopInterior_Shelf_03.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_ShopInterior_Shelf_03.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_ShopInterior_Shelf_04.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_ShopInterior_Shelf_04.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_ShopInterior_Table_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_ShopInterior_Table_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Sidewalk_Panel_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Sidewalk_Panel_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Sidewalk_Panel_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Sidewalk_Panel_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Sidewalk_Panel_03.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Sidewalk_Panel_03.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Sidewalk_Panel_04.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Sidewalk_Panel_04.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Sidewalk_Panel_05.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Sidewalk_Panel_05.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Sign_Attachment_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Sign_Attachment_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Sign_DeliPizza_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Sign_DeliPizza_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Sign_Entrance_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Sign_Entrance_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Sign_Street_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Sign_Street_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Sign_Street_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Sign_Street_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Skylight_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Skylight_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_SmartPhone_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_SmartPhone_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Soda_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Soda_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Soda_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Soda_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Soda_03.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Soda_03.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Table_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Table_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Vents_Corner_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Vents_Corner_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Vents_Corner_02.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Vents_Corner_02.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Vents_End_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Vents_End_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Vents_Exhaust_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Vents_Exhaust_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Vents_Straight_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Vents_Straight_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Vents_Transition_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Vents_Transition_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Vents_Wide_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Vents_Wide_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Window_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonCity/Prefabs/Props/SM_Prop_Window_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/PolygonTown/Prefabs/Props/SM_Prop_Antenna_01.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/PolygonTown/Prefabs/Props/SM_Prop_Antenna_01.prefab" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Scenes/MainScene.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/MainScene.unity" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Logging/FPSLogger.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Logging/FPSLogger.cs" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/Settings/UniversalRP-HighQuality.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Settings/UniversalRP-HighQuality.asset" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/Assets/XR/Settings/Open VR Settings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/XR/Settings/Open VR Settings.asset" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/SteamVR.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR.csproj" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/SteamVR_Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR_Editor.csproj" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/SteamVR_Input_Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR_Input_Editor.csproj" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/SteamVR_Windows_EditorHelper.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/SteamVR_Windows_EditorHelper.csproj" afterDir="false" />
-      <change beforePath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache" beforeDir="false" afterPath="$PROJECT_DIR$/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache" afterDir="false" />
-    </list>
+    <list default="true" id="ae9d46da-fd77-45ea-9287-d8d155f44bcf" name="Default Changelist" comment="" />
     <option name="SHOW_DIALOG" value="false" />
     <option name="HIGHLIGHT_CONFLICTS" value="true" />
     <option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
@@ -342,7 +182,7 @@
       <workItem from="1619504859585" duration="5363000" />
       <workItem from="1619512381672" duration="5742000" />
       <workItem from="1619598623521" duration="9210000" />
-      <workItem from="1620123538389" duration="2819000" />
+      <workItem from="1620123538389" duration="2983000" />
     </task>
     <task id="LOCAL-00001" summary="VR Stuff, Bicycle Animations">
       <created>1606399745852</created>
@@ -547,7 +387,14 @@
       <option name="project" value="LOCAL" />
       <updated>1619607110005</updated>
     </task>
-    <option name="localTasksCounter" value="30" />
+    <task id="LOCAL-00030" summary="WIP: optimising">
+      <created>1620129480324</created>
+      <option name="number" value="00030" />
+      <option name="presentableId" value="LOCAL-00030" />
+      <option name="project" value="LOCAL" />
+      <updated>1620129480324</updated>
+    </task>
+    <option name="localTasksCounter" value="31" />
     <servers />
   </component>
   <component name="TypeScriptGeneratedFilesManager">
@@ -570,7 +417,6 @@
   <component name="VcsManagerConfiguration">
     <option name="ADD_EXTERNAL_FILES_SILENTLY" value="true" />
     <option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
-    <MESSAGE value="Vive Tracker Adjustments" />
     <MESSAGE value="Test Vive Tracker on back" />
     <MESSAGE value="Proper steering calculation" />
     <MESSAGE value="HMD logging" />
@@ -595,7 +441,8 @@
     <MESSAGE value="Forgot Saving Scene" />
     <MESSAGE value="Mqtt and stuff" />
     <MESSAGE value="fix fps logger" />
-    <option name="LAST_COMMIT_MESSAGE" value="fix fps logger" />
+    <MESSAGE value="WIP: optimising" />
+    <option name="LAST_COMMIT_MESSAGE" value="WIP: optimising" />
   </component>
   <component name="XDebuggerManager">
     <breakpoint-manager>

File diff suppressed because it is too large
+ 112 - 112
Assets/Scenes/MainScene.unity


BIN
obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache


Some files were not shown because too many files changed in this diff