Browse Source

trying to fix ant

Marcel Zickler 2 years ago
parent
commit
298ec58692

+ 248 - 257
Assembly-CSharp-Editor.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{dc46a56e-de64-8d30-c107-3a365da0ce9c}</ProjectGuid>
+    <ProjectGuid>{8bbbea65-5cc1-5b45-73bc-35cb443daca4}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
@@ -69,767 +69,758 @@
      <Compile Include="Assets\MeshCombiner\Editor\CombineMeshesEditor.cs" />
      <Compile Include="Assets\Editor\Tests\QuartilesTest.cs" />
  <Reference Include="UnityEditor.TestRunner">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.TestRunner">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.Management">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Timeline.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Subsystem.Registration">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Universal.Shaders">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
  </Reference>
  <Reference Include="Unity.VSCode.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.OpenVR.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Formats.Fbx.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Core.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.InputSystem">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Core.Runtime">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Recorder.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.TextMeshPro.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Recorder">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Universal.Runtime">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Universal.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Searcher.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Timeline">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.XR.LegacyInputHelpers">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
  </Reference>
  <Reference Include="Unity.XR.Management.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Rider.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
  </Reference>
  <Reference Include="Autodesk.Fbx">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.SpatialTracking">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
  </Reference>
  <Reference Include="Unity.VisualStudio.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.ShaderGraph.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
  </Reference>
  <Reference Include="Unity.TextMeshPro">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.XR.LegacyInputHelpers">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
  </Reference>
  <Reference Include="Unity.Formats.Fbx.Runtime">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
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  <Reference Include="UnityEngine.AIModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
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  <Reference Include="UnityEngine.ARModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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  <Reference Include="UnityEngine.AccessibilityModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
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  <Reference Include="UnityEngine.AssetBundleModule">
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- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
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  <Reference Include="UnityEngine.CrashReportingModule">
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      <Compile Include="Assets\AdvancedAnt\Scripts\HeartRateDisplay.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\WeightScaleMesg.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\SegmentLapMesg.cs" />
+     <Compile Include="Assets\Scripts\Sensors\ANT\AntDevices.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\ANT_Managed_Library\ANT_Device.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\SegmentLeaderboardEntryMesg.cs" />
      <Compile Include="Assets\Scripts\Sensors\Polar\UdpConnection.cs" />
@@ -431,730 +432,730 @@
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      <None Include="Assets\Packages\System.Net.WebSockets.4.3.0\dotnet_library_license.txt" />
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.Management.dll</HintPath>
  </Reference>
  <Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Subsystem.Registration.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll</HintPath>
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+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Editor.dll</HintPath>
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+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
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+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Searcher.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
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+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.Management.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Autodesk.Fbx.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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  <Reference Include="Unity.ShaderGraph.Editor">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.Formats.Fbx.Runtime.dll</HintPath>
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- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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Assets/AdvancedAnt/Plugins/Android/AntUnity.jar.meta

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 fileFormatVersion: 2
 guid: f20b44c806c98d14db80cd9f1bd77ba1
+timeCreated: 1475250802
+licenseType: Store
 PluginImporter:
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   executionOrder: {}
-  defineConstraints: []
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-  isOverridable: 0
-  isExplicitlyReferenced: 0
-  validateReferences: 1
   platformData:
-  - first:
-      Android: Android
-    second:
+    Android:
       enabled: 1
       settings: {}
-  - first:
-      Any: 
-    second:
+    Any:
       enabled: 0
       settings: {}
-  - first:
-      Editor: Editor
-    second:
+    Editor:
       enabled: 0
       settings:
         DefaultValueInitialized: true

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Assets/Plotting/.idea/workspace.xml

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Assets/Scripts/Sensors/ANT/AntDevices.cs

@@ -0,0 +1,111 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEngine;
+
+namespace Sensors.ANT
+{
+    public abstract class AwaitDevice
+    {
+        public abstract int DeviceId { get; }
+
+        public abstract bool Connected { get; }
+
+        public abstract void Connect(AntDevice device);
+    }
+
+    public class AntDevices
+    {
+        #region singleton
+
+        private static readonly Lazy<AntDevices>
+            Lazy =
+                new Lazy<AntDevices>
+                    (() => new AntDevices());
+
+        public static AntDevices Instance => Lazy.Value;
+
+        #endregion
+
+        public List<AntDevice> ScanResult { get; private set; }
+
+        private List<AwaitDevice> awaitDevices;
+
+        private AntChannel backgroundScanChannel;
+
+        public void StartScan(List<AwaitDevice> devices)
+        {
+            awaitDevices = devices;
+            if (backgroundScanChannel != null) backgroundScanChannel.Close();
+
+            Debug.Log("Looking for ANT + Sensors");
+            AntManager.Instance.Init();
+
+            ScanResult = new List<AntDevice>();
+            backgroundScanChannel = AntManager.Instance.OpenBackgroundScanChannel(0);
+            backgroundScanChannel.onReceiveData += ReceivedBackgroundScanData;
+        }
+
+        private void ReceivedBackgroundScanData(byte[] data)
+        {
+            var deviceType = data[12]; // extended info Device Type byte
+            var deviceNumber = data[10] | (data[11] << 8);
+            var transType = data[13];
+
+            int period = -1;
+            int radioFreq = -1;
+            String deviceTypeName ="";
+
+            switch (deviceType)
+            {
+                case AntplusDeviceType.BikePower:
+                    period = 8182;
+                    radioFreq = 57;
+                    deviceTypeName = "Power";
+                    break;
+                case AntplusDeviceType.BikeSpeed:
+                    period = 8118;
+                    radioFreq = 57;
+                    deviceTypeName = "Speed";
+                    break;
+                case AntplusDeviceType.HeartRate:
+                    period = 8070;
+                    radioFreq = 57;
+                    deviceTypeName = "HR";
+                    break;
+            }
+
+            if (period < 0)
+            {
+                Debug.Log($"Device type {deviceType} not supported");
+                return;
+            }
+
+            if (ScanResult.Any(d => d.deviceNumber == deviceNumber && d.transType == transType))
+            {
+                return;
+            }
+
+            var foundDevice = new AntDevice
+            {
+                deviceType = deviceType,
+                deviceNumber = deviceNumber,
+                transType = transType,
+                period = period,
+                radiofreq = radioFreq
+            };
+
+            foundDevice.name = $"{deviceTypeName}(" + foundDevice.deviceNumber + ")";
+            Debug.Log($"Found device: {foundDevice.name}");
+            ScanResult.Add(foundDevice);
+
+            awaitDevices.FirstOrDefault(d => d.DeviceId == foundDevice.deviceNumber)?.Connect(foundDevice);
+
+            if (awaitDevices.TrueForAll(d => d.Connected))
+            {
+                Debug.Log("All desired devices found. Closing background scan channel;");
+                backgroundScanChannel.Close();
+            }
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/Sensors/ANT/AntDevices.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 08b29feb1ffe46f99b7b64ffb6483e97
+timeCreated: 1621236390

+ 10 - 58
Assets/Scripts/Sensors/ANT/HrReceiver.cs

@@ -9,86 +9,38 @@ namespace Sensors.ANT
         public float HeartRate;
     }
 
-    public class HrReceiver
+    public class HrReceiver : AwaitDevice
     {
         private AntChannel backgroundScanChannel;
         private AntChannel deviceChannel;
         private HrSensorData sensorData;
 
+        private bool connected;
+        public override int DeviceId { get; }
+        public override bool Connected => connected;
 
-        public HrReceiver()
-        {
-        }
-
-        public HrReceiver(int deviceID)
-        {
-            DeviceID = deviceID;
-        }
-
-        public int DeviceID { get; }
-        public bool Connected { get; private set; }
-        public List<AntDevice> ScanResult { get; private set; }
         public HrSensorData SensorData => sensorData;
 
-        //Start a background Scan to find the device
-        public void StartScan()
+        public HrReceiver()
         {
-            Debug.Log("Looking for ANT + HeartRate sensor");
-            AntManager.Instance.Init();
-            ScanResult = new List<AntDevice>();
-            backgroundScanChannel = AntManager.Instance.OpenBackgroundScanChannel(0);
-            backgroundScanChannel.onReceiveData += ReceivedBackgroundScanData;
         }
 
-        private void ReceivedBackgroundScanData(byte[] data)
+        public HrReceiver(int deviceID)
         {
-            var deviceType = data[12]; // extended info Device Type byte
-
-            switch (deviceType)
-            {
-                case AntplusDeviceType.HeartRate:
-                {
-                    var deviceNumber = data[10] | (data[11] << 8);
-                    var transType = data[13];
-                    foreach (var d in ScanResult)
-                        if (d.deviceNumber == deviceNumber && d.transType == transType) //device already found
-                            return;
-
-                    var foundDevice = new AntDevice();
-                    foundDevice.deviceType = deviceType;
-                    foundDevice.deviceNumber = deviceNumber;
-                    foundDevice.transType = transType;
-                    foundDevice.period = 8070;
-                    foundDevice.radiofreq = 57;
-                    foundDevice.name = "heartrate(" + foundDevice.deviceNumber + ")";
-                    ScanResult.Add(foundDevice);
-                    if (deviceNumber == DeviceID)
-                    {
-                        Debug.Log($"Desired HR Sensor with id {deviceNumber} found!");
-                        ConnectToDevice(foundDevice);
-                    }
-                    else
-                    {
-                        Debug.Log($"HR sensor ({deviceNumber}) found and added to ScanResult");
-                    }
-
-                    break;
-                }
-            }
+            DeviceId = deviceID;
         }
 
-        private void ConnectToDevice(AntDevice device)
+        public override void Connect(AntDevice device)
         {
-            AntManager.Instance.CloseBackgroundScanChannel();
             var channelID = AntManager.Instance.GetFreeChannelID();
             deviceChannel = AntManager.Instance.OpenChannel(ANT_ReferenceLibrary.ChannelType.BASE_Slave_Receive_0x00,
                 channelID, (ushort) device.deviceNumber, device.deviceType, device.transType, (byte) device.radiofreq,
                 (ushort) device.period, false);
-            Connected = true;
+            connected = true;
             deviceChannel.onReceiveData += Data;
             deviceChannel.onChannelResponse += ChannelResponse;
 
-            deviceChannel.hideRXFAIL = true;
+            deviceChannel.hideRXFAIL = false;
         }
 
 

+ 29 - 66
Assets/Scripts/Sensors/ANT/PowerMeterReceiver.cs

@@ -22,7 +22,7 @@ service channel at a time.
         public float CrankTorque;
     }
 
-    public class PowerMeterReceiver
+    public class PowerMeterReceiver : AwaitDevice
     {
         private readonly Dictionary<int, int> sameEventCounter = new Dictionary<int, int> {{0x10, 0}, {0x12, 0}};
 
@@ -35,87 +35,41 @@ service channel at a time.
         private int previousTorqueEventCount;
         private PowermeterSensorData sensorData;
 
-        public PowerMeterReceiver()
-        {
-        }
+        private bool connected;
 
-        public PowerMeterReceiver(int deviceID)
-        {
-            DeviceID = deviceID;
-        }
+        public override int DeviceId { get; }
 
-        public int DeviceID { get; }
-        public bool Connected { get; private set; }
-        public List<AntDevice> ScanResult { get; private set; }
+        public override bool Connected => connected;
         public PowermeterSensorData SensorData => sensorData;
 
-        public void StartScan()
+        public PowerMeterReceiver()
         {
-            Debug.Log("Looking for ANT + power meter sensor");
-
-            AntManager.Instance.Init();
-            ScanResult = new List<AntDevice>();
-            backgroundScanChannel = AntManager.Instance.OpenBackgroundScanChannel(0);
-            backgroundScanChannel.onReceiveData += ReceivedBackgroundScanData;
         }
 
-
-        private void ReceivedBackgroundScanData(byte[] data)
+        public PowerMeterReceiver(int deviceID)
         {
-            var deviceType = data[12]; // extended info Device Type byte
-
-            switch (deviceType)
-            {
-                case AntplusDeviceType.BikePower:
-                {
-                    var deviceNumber = data[10] | (data[11] << 8);
-                    var transType = data[13];
-                    foreach (var d in ScanResult)
-                        if (d.deviceNumber == deviceNumber && d.transType == transType) //device already found
-                            return;
-
-                    var foundDevice = new AntDevice();
-                    foundDevice.deviceType = deviceType;
-                    foundDevice.deviceNumber = deviceNumber;
-                    foundDevice.transType = transType;
-                    foundDevice.period = 8182;
-                    foundDevice.radiofreq = 57;
-                    foundDevice.name = "Powermeter(" + foundDevice.deviceNumber + ")";
-                    ScanResult.Add(foundDevice);
-                    if (deviceNumber == DeviceID)
-                    {
-                        Debug.Log($"Desired Power Sensor with id {deviceNumber} found!");
-                        ConnectToDevice(foundDevice);
-                    }
-                    else
-                    {
-                        Debug.Log($"Power sensor ({deviceNumber}) found and added to ScanResult");
-                    }
-
-                    break;
-                }
-            }
+            DeviceId = deviceID;
         }
 
-        private void ConnectToDevice(AntDevice device)
+
+        public override void Connect(AntDevice device)
         {
-            AntManager.Instance.CloseBackgroundScanChannel();
             var channelID = AntManager.Instance.GetFreeChannelID();
-            deviceChannel = AntManager.Instance.OpenChannel(ANT_ReferenceLibrary.ChannelType.BASE_Slave_Receive_0x00,
+            deviceChannel = AntManager.Instance.OpenChannel(ANT_ReferenceLibrary.ChannelType.ADV_Shared_0x20,
                 channelID, (ushort) device.deviceNumber, device.deviceType, device.transType, (byte) device.radiofreq,
                 (ushort) device.period, false);
-            Connected = true;
+            connected = true;
             deviceChannel.onReceiveData += Data;
             deviceChannel.onChannelResponse += ChannelResponse;
-
-            deviceChannel.hideRXFAIL = true;
+            deviceChannel.hideRXFAIL = false;
         }
 
         //Deal with the received Data
         private void Data(byte[] data)
         {
-            if (data[0] == 0x10) // Standard Power-Only Main Data Page
+            /*if (data[0] == 0x10) // Standard Power-Only Main Data Page
             {
+                Debug.Log($"Power only Main Data page [{string.Join(",", data)}]");
                 if (data[1] == updateEventCount[0x10])
                     sameEventCounter[0x10]++;
                 else
@@ -134,9 +88,9 @@ service channel at a time.
                     sensorData.InstantaneousCadence = data[3];
                 }
             }
-
-            if (data[0] == 0x12) // Standard Crank Torque Main Data Page
+            else*/ if (data[0] == 0x12) // Standard Crank Torque Main Data Page
             {
+                Debug.Log($"Crank Torque Main Data page  [{string.Join(",", data)}]");
                 //Debug.Log($"Torque Data {data}");
                 if (data[1] == updateEventCount[0x12])
                     sameEventCounter[0x12]++;
@@ -144,9 +98,13 @@ service channel at a time.
                     sameEventCounter[0x12] = 0;
 
                 updateEventCount[0x12] = data[1];
+                Debug.Log($"UpdateEventCount = {data[1]}, same as before ? {updateEventCount[0x12] == data[1]}");
+                Debug.Log($"Crank ticks = {data[2]}");
+                Debug.Log($"Cadence = {data[3]}");
 
                 if (sameEventCounter[0x12] > 3)
                 {
+                    Debug.Log("SameEventCounter > 3 setting torque to 0");
                     sensorData.CrankTorque = 0;
                 }
                 else
@@ -159,21 +117,26 @@ service channel at a time.
                     previousTorqueEventCount = updateEventCount[0x12];
                 }
             }
+            else
+            {
+                Debug.Log($"Other datapage got data: [{string.Join(",",data)}]");
+            }
         }
 
 
-        public void Calibrate()
+        /*public void Calibrate()
         {
             Debug.Log("Sending : Manual Zero Calibration request");
             pageToSend = new byte[8] {0x01, 0xAA, 0x0FF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
 
             deviceChannel.sendAcknowledgedData(pageToSend);
-        }
+        }*/
 
         private void ChannelResponse(ANT_Response response)
         {
-            if (response.getChannelEventCode() == ANT_ReferenceLibrary.ANTEventID.EVENT_TRANSFER_TX_FAILED_0x06)
-                deviceChannel.sendAcknowledgedData(pageToSend); //send the page again if the transfer failed
+            //Debug.Log($"response: {response.getChannelEventCode()}");
+            //if (response.getChannelEventCode() == ANT_ReferenceLibrary.ANTEventID.EVENT_TRANSFER_TX_FAILED_0x06)
+              //  deviceChannel.sendAcknowledgedData(pageToSend); //send the page again if the transfer failed
         }
     }
 }

+ 12 - 59
Assets/Scripts/Sensors/ANT/SpeedSensorReceiver.cs

@@ -25,7 +25,7 @@ namespace Sensors.ANT
         public float Distance;
     }
 
-    public class SpeedSensorReceiver
+    public class SpeedSensorReceiver: AwaitDevice
     {
         private AntChannel backgroundScanChannel;
         private AntChannel deviceChannel;
@@ -36,6 +36,14 @@ namespace Sensors.ANT
 
         private int stopRevCounterSpeed;
 
+        private bool connected;
+        
+        public SpeedSensorConfig Config { get; }
+        public override bool Connected => connected;
+        public SpeedSensorData SensorData => sensorData;
+
+        public override int DeviceId => Config.deviceId;
+
         public SpeedSensorReceiver()
         {
         }
@@ -55,72 +63,17 @@ namespace Sensors.ANT
             Config = new SpeedSensorConfig(deviceId, wheelCircumference);
         }
 
-        public SpeedSensorConfig Config { get; }
-        public bool Connected { get; private set; }
-        public List<AntDevice> ScanResult { get; private set; }
-        public SpeedSensorData SensorData => sensorData;
-
-        //Start a background Scan to find the device
-        public void StartScan()
-        {
-            Debug.Log("Looking for ANT + Speed sensor");
-            AntManager.Instance.Init();
-            ScanResult = new List<AntDevice>();
-            backgroundScanChannel = AntManager.Instance.OpenBackgroundScanChannel(0);
-            backgroundScanChannel.onReceiveData += ReceivedBackgroundScanData;
-        }
-
-        //If the device is found
-        private void ReceivedBackgroundScanData(byte[] data)
-        {
-            var deviceType = data[12]; // extended info Device Type byte
-
-            switch (deviceType)
-            {
-                case AntplusDeviceType.BikeSpeed:
-                {
-                    var deviceNumber = data[10] | (data[11] << 8);
-                    var transType = data[13];
-                    foreach (var d in ScanResult)
-                        if (d.deviceNumber == deviceNumber && d.transType == transType) //device already found
-                            return;
-
-
-                    var foundDevice = new AntDevice();
-                    foundDevice.deviceType = deviceType;
-                    foundDevice.deviceNumber = deviceNumber;
-                    foundDevice.transType = transType;
-                    foundDevice.period = 8118;
-                    foundDevice.radiofreq = 57;
-                    foundDevice.name = "BikeSpeed(" + foundDevice.deviceNumber + ")";
-                    ScanResult.Add(foundDevice);
-                    if (deviceNumber == Config.deviceId)
-                    {
-                        Debug.Log($"Desired Speed Sensor with id {deviceNumber} found!");
-                        ConnectToDevice(foundDevice);
-                    }
-                    else
-                    {
-                        Debug.Log($"Speed sensor ({deviceNumber}) found and added to ScanResult");
-                    }
-
-                    break;
-                }
-            }
-        }
-
-        private void ConnectToDevice(AntDevice device)
+        public override void Connect(AntDevice device)
         {
-            AntManager.Instance.CloseBackgroundScanChannel();
             var channelID = AntManager.Instance.GetFreeChannelID();
             deviceChannel = AntManager.Instance.OpenChannel(ANT_ReferenceLibrary.ChannelType.BASE_Slave_Receive_0x00,
                 channelID, (ushort) device.deviceNumber, device.deviceType, device.transType, (byte) device.radiofreq,
                 (ushort) device.period, false);
-            Connected = true;
+            connected = true;
             deviceChannel.onReceiveData += Data;
             deviceChannel.onChannelResponse += ChannelResponse;
 
-            deviceChannel.hideRXFAIL = true;
+            deviceChannel.hideRXFAIL = false;
         }
 
         //Deal with the received Data

+ 15 - 21
Assets/Scripts/Sensors/BikeSensorData.cs

@@ -1,4 +1,5 @@
 using System;
+using System.Collections.Generic;
 using System.Data;
 using System.Threading.Tasks;
 using ANT_Managed_Library;
@@ -41,21 +42,15 @@ namespace Sensors
         public void StartListening(SpeedSensorConfig? speedSensorConfig = null,
             PolarSensorConfig? polarSensorConfig = null, int? powermeterId = null, int? hrAntId = null)
         {
+            var awaitDevices = new List<AwaitDevice>();
+
             if (speedSensorConfig != null)
             {
                 if (speedSensorReceiver != null)
                     throw new InvalidConstraintException(
                         "BikeSensorData: Already listening to Speed Sensor");
                 speedSensorReceiver = new SpeedSensorReceiver(speedSensorConfig.Value);
-                try
-                {
-                    speedSensorReceiver.StartScan();
-                }
-                catch (ANT_Exception e)
-                {
-                    Debug.Log($"Could not initialize SpeedSensorReceiver: {e}");
-                    speedSensorReceiver = null;
-                }
+                awaitDevices.Add(speedSensorReceiver);
             }
 
             if (hrAntId != null)
@@ -64,15 +59,7 @@ namespace Sensors
                     throw new InvalidConstraintException(
                         "BikeSensorData: Already listening to HR Sensor");
                 hrReceiver = new HrReceiver(hrAntId.Value);
-                try
-                {
-                    hrReceiver.StartScan();
-                }
-                catch (ANT_Exception e)
-                {
-                    Debug.Log($"Could not initialize HR Receiver: {e}");
-                    hrReceiver = null;
-                }
+                awaitDevices.Add(hrReceiver);
             }
 
             if (powermeterId != null)
@@ -81,14 +68,21 @@ namespace Sensors
                     throw new InvalidConstraintException(
                         "BikeSensorData: Already listening to Power Sensor");
                 powerMeterReceiver = new PowerMeterReceiver(powermeterId.Value);
+                //awaitDevices.Add(powerMeterReceiver);
+            }
+
+            if (awaitDevices.Count > 0)
+            {
                 try
                 {
-                    powerMeterReceiver.StartScan();
+                    AntDevices.Instance.StartScan(awaitDevices);
                 }
-                catch (ANT_Exception e)
+                catch (Exception e)
                 {
-                    Debug.Log($"Could not initialize PowerMeter Receiver: {e}");
+                    Debug.Log($"Could not initialize Ant Devices: {e}");
+                    hrReceiver = null;
                     powerMeterReceiver = null;
+                    speedSensorReceiver = null;
                 }
             }
 

+ 204 - 213
SteamVR.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{e28ef438-8df2-bcdd-80b3-619ed7f38a17}</ProjectGuid>
+    <ProjectGuid>{259a7a3e-9eb0-03e2-f655-d32dfa897e25}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>SteamVR</AssemblyName>
@@ -246,624 +246,615 @@
      <None Include="Assets\SteamVR\SteamVR.asmdef" />
      <None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" />
  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Users/student/RiderProjects/VRCycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AIModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ARModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AccessibilityModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AndroidJNIModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AnimationModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AssetBundleModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AudioModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClothModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClusterInputModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClusterRendererModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.CoreModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.CrashReportingModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.DSPGraphModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.DirectorModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.GameCenterModule">
- <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
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+ 204 - 213
SteamVR_Windows_EditorHelper.csproj

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