Energy Distribution Overhaul
Added different Fairness Models
* Each HolonObject got a SupplyBar, which shows how much percent of its needed energy it was supplied with
* Can be turned off
Simulation is more precise now
* Supply and Color will be calculated per HolonObject instead of Subnet
* HolonBattery was added
* Can be added to Categories
* Can be edited in the Categories
* Can be added to Canvas
* Can be saved (including it's states)
* Will charge if there is overproduction in it's Subnet
* Will discharge if there is underproduction in it's Subnet (and it is partially filled)
* Has a small Bar, which shows how much it is charged
IterationLimit was removed
* The Maximum number of Iterations can be increased up to 100000
* Each HolonElement can have an own Graph Length
* HolonElements can be set to copy the Global Iteration Length
* HolonElement Local Iterations will be saved
* It is possible to create Templates of HolonObjects in the Category Menu
* HolonObject including Elements/Graphs/Lengths will be saved
* right click on HolonObject
* AbstractCpsObjects can be replaced by Dragged ...
+ Category Objects
+ Canvas Objects
* Objects that would be Replaced when the mouse is released are highlighted Red
Small Quality of Life Improvements
Starting Holeg without Gradle
* Added Possibility to start it from Eclipse/classes or any other IDE
* Starting via Gradle remains possible
* Left is slow (~1 step/sec)
* Right Side is fast (~ 64steps/sec)
* Logarithmic Scale 1,2,4,8,16,32,64
Sorting the HolonElement List
* Can be sorted by Columns
* Added Links to the Wiki, User Manual etc.
* Will reset the Simulation and start over, if simulation is over
* Adds possibility to align all objects (option menu)
* Or just the selected ones (rightclick on selected)
* Improved New/Delete Buttons, PupOps etc.
* Renamed Frame
* Added some ToolTips
* Added Draw Edges Hints
* Some Improved PopUps
* HolonElementTable Items that should not be edited, can not be edited
* New Icon: HOLEG Light Bulb
* around 30
Loading of Images refactored
* Often Used Images will be stored
* Works inside Jar and simple .class Files
* Languages Arrays moved to resource Files
* uses UTF8 Labels on all operating systems
* no more unknown charset console spam