Evaluation.java 5.3 KB

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  1. package holeg.algorithm.objective_function;
  2. import java.util.List;
  3. import holeg.model.Flexibility;
  4. import holeg.model.HolonObject;
  5. import holeg.model.Flexibility.FlexState;
  6. import holeg.model.HolonElement.Priority;
  7. import holeg.ui.model.DecoratedNetwork;
  8. import holeg.ui.model.DecoratedState;
  9. import holeg.ui.model.DecoratedHolonObject.HolonObjectState;
  10. public class Evaluation {
  11. /**
  12. * Calculate the Fitness(Penelty) Value for a state (alias the calculated Position).
  13. * @param state
  14. * @return
  15. */
  16. public static double getFitnessValueForState(DecoratedState state) {
  17. double fitness = 0.0;
  18. double nw_fitness =0.0;
  19. double object_fitness = 0.0;
  20. double flexFitness = 0.0;
  21. double sigma = 9;
  22. // calculate network_fitness
  23. for(DecoratedNetwork net : state.getNetworkList()) {
  24. float production = net.getSupplierList().stream().map(supplier -> supplier.getEnergyToSupplyNetwork()).reduce(0.0f, (a, b) -> a + b);
  25. float consumption = net.getConsumerList().stream().map(con -> con.getEnergyNeededFromNetwork()).reduce(0.0f, (a, b) -> a + b);
  26. nw_fitness += Math.abs((production - consumption)/100); //Energy is now everywhere positive
  27. }
  28. // calculate object_fitness
  29. for(DecoratedNetwork net : state.getNetworkList()) {
  30. object_fitness += net.getConsumerList().stream().map(con -> holonObjectSupplyPenaltyFunction(con.getSupplyBarPercentage()) /*+ inactiveHolonElementPenalty(con.getModel())*/).reduce(0.0, (a, b) -> (a + b));
  31. object_fitness += net.getConsumerList().stream().map(con -> StateToDouble(con.getState())).reduce(0.0, (a,b) -> (a+b));
  32. //object_fitness += net.getPassivNoEnergyList().stream().map(sup -> inactiveHolonElementPenalty(sup.getModel())).reduce(0.0, (a, b) -> (a + b));
  33. //object_fitness += net.getSupplierList().stream().map(sup -> inactiveHolonElementPenalty(sup.getModel())).reduce(0.0, (a, b) -> (a + b));
  34. //object_fitness += net.getConsumerSelfSuppliedList().stream().map(con -> inactiveHolonElementPenalty(con.getModel())).reduce(0.0, (a, b) -> (a + b));
  35. }
  36. // calculate flexibility fitness old cost flex
  37. /*for(FlexWrapper flexWrapper :state.getFlexManager().getAllFlexWrapperWithState(FlexState.IN_USE)) {
  38. flexFitness += flexWrapper.cost / (double)flexWrapper.getDuration();
  39. }*/
  40. List<Flexibility> getAllFlexInUse = state.getAllFlex().filter(flex -> flex.getState().equals(FlexState.IN_USE)).toList();
  41. for(Flexibility flex : getAllFlexInUse) {
  42. flexFitness += Math.pow(sigma, (double)priorityToInt(flex.getElement().getPriority())) - 1;
  43. }
  44. fitness = nw_fitness + object_fitness + flexFitness;
  45. return fitness;
  46. }
  47. private static int priorityToInt(Priority priority) {
  48. switch(priority) {
  49. case Essential:
  50. return 3;
  51. case High:
  52. return 2;
  53. case Medium:
  54. return 1;
  55. case Low:
  56. default:
  57. return 0;
  58. }
  59. }
  60. /**
  61. * Untouched:
  62. * Function that returns the fitness depending on the number of elements deactivated in a single holon object
  63. * @param obj Holon Object that contains Holon Elements
  64. * @return fitness value for that object depending on the number of deactivated holon elements
  65. */
  66. @SuppressWarnings("unused")
  67. private static double inactiveHolonElementPenalty(HolonObject obj) {
  68. float result = 0;
  69. int activeElements = obj.getNumberOfActiveElements();
  70. int maxElements = obj.getElements().size();
  71. //result = (float) Math.pow((maxElements -activeElements),2)*10;
  72. result = (float) Math.pow(5, 4* ( (float) maxElements - (float) activeElements)/ (float) maxElements) - 1;
  73. //System.out.console.println("max: " + maxElements + " active: " + activeElements + " results in penalty: " + result);
  74. return result;
  75. }
  76. /**
  77. * Untouched:
  78. * Calculates a penalty value based on the HOs current supply percentage
  79. * @param supplyPercentage
  80. * @return
  81. */
  82. private static double holonObjectSupplyPenaltyFunction(float supplyPercentage) {
  83. double result = 0;
  84. /*if(supplyPercentage == 1)
  85. return result;
  86. else if(supplyPercentage < 1 && supplyPercentage >= 0.25) // undersupplied inbetween 25% and 100%
  87. result = (float) Math.pow(1/supplyPercentage, 2);
  88. else if (supplyPercentage < 0.25) //undersupplied with less than 25%
  89. result = (float) Math.pow(1/supplyPercentage,2);
  90. else if (supplyPercentage < 1.25) //Oversupplied less than 25%
  91. result = (float) Math.pow(supplyPercentage,3) ;
  92. else result = (float) Math.pow(supplyPercentage,4); //Oversupplied more than 25%
  93. if(Float.isInfinite(result) || Float.isNaN(result))
  94. result = 1000;
  95. */
  96. if(supplyPercentage <= 1.0) {
  97. result = Math.pow(5,(Math.abs((100 - (supplyPercentage*100)))/50 + 2)) - Math.pow(5, 2);
  98. }
  99. else {
  100. result = Math.pow(6,(Math.abs((100 - (supplyPercentage*100)))/50 + 2)) - Math.pow(6, 2);
  101. }
  102. return result;
  103. }
  104. /**
  105. * If you want to get in touch with a reliable state? Working function not in use currently.
  106. * @param state
  107. * @return
  108. */
  109. private static double StateToDouble(HolonObjectState state) {
  110. switch (state) {
  111. case NOT_SUPPLIED:
  112. return 150.0;
  113. case NO_ENERGY:
  114. return 150.0;
  115. case OVER_SUPPLIED:
  116. return 100.0;
  117. case PARTIALLY_SUPPLIED:
  118. return 100.0;
  119. case PRODUCER:
  120. return 0;
  121. case SUPPLIED:
  122. return 0;
  123. default:
  124. return 0;
  125. }
  126. }
  127. }