SimulationManager.java 5.9 KB

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  1. package holeg.ui.controller;
  2. import java.util.ArrayList;
  3. import java.util.LinkedList;
  4. import java.util.ListIterator;
  5. import java.util.logging.Logger;
  6. import holeg.model.*;
  7. import holeg.model.Edge.EdgeState;
  8. import holeg.model.HolonSwitch.SwitchState;
  9. import holeg.ui.model.MinimumModel;
  10. import holeg.ui.model.MinimumNetwork;
  11. import holeg.ui.model.Model;
  12. import holeg.ui.model.Model.FairnessModel;
  13. /**
  14. * Controller for Simulation.
  15. *
  16. * @author Gruppe14
  17. */
  18. public class SimulationManager {
  19. private static final Logger log = Logger.getLogger(SimulationManager.class.getName());
  20. private Model model;
  21. /**
  22. * Constructor.
  23. *
  24. * @param m Model
  25. */
  26. public SimulationManager(Model m) {
  27. log.fine("Construct SimulationManager");
  28. model = m;
  29. }
  30. /**
  31. * calculates the flow of the edges and the supply for objects and consider old
  32. * timesteps for burned cables.
  33. *
  34. * @param timestep current Iteration
  35. * @param updateVisual Determine if the Visuals should also be calculated
  36. */
  37. public void calculateStateForTimeStep(int timestep, boolean updateVisual) {
  38. log.fine("Calculate");
  39. long start = System.currentTimeMillis();
  40. ArrayList<MinimumNetwork> list = new ArrayList<MinimumNetwork>();
  41. MinimumModel minimumModel = new MinimumModel(model.getCanvas(), model.getEdgesOnCanvas(),
  42. model.getCurrentIteration());
  43. ArrayList<Edge> leftOver = new ArrayList<Edge>();
  44. boolean doAnotherLoop = true;
  45. do {
  46. doAnotherLoop = false;
  47. list = calculateNetworks(minimumModel, timestep, leftOver);
  48. for (MinimumNetwork net : list) {
  49. float energyOnCables = net.getHolonObjectList().stream().map(object -> object.getActualEnergy())
  50. .filter(energy -> energy > 0.0f).reduce(0.0f, (Float::sum));
  51. // find the cable with the energy supplied from his two connected objects are
  52. // the biggest, from all cables that the network give more energy than the
  53. // cablecapacity.
  54. Edge cable = net.getEdgeList().stream()
  55. .filter(aCable -> energyOnCables > aCable.maxCapacity && !aCable.isUnlimitedCapacity())
  56. .max((lhs, rhs) -> Float.compare(lhs.getEnergyFromConneted(), rhs.getEnergyFromConneted()))
  57. .orElse(null);
  58. if (cable != null) {
  59. cable.setState(EdgeState.Burned);
  60. doAnotherLoop = true;
  61. }
  62. }
  63. } while (doAnotherLoop);
  64. // ArrayList<DecoratedNetwork> decorNetworks = new ArrayList<DecoratedNetwork>();
  65. // FairnessModel actualFairnessModel = model.getFairnessModel();
  66. // for (MinimumNetwork net : list) {
  67. // decorNetworks.add(new DecoratedNetwork(net, timestep, actualFairnessModel));
  68. // }
  69. for (Edge cable : leftOver) {
  70. cable.setActualFlow(0.0f);
  71. }
  72. // DecoratedState stateFromThisTimestep = new DecoratedState(decorNetworks, leftOver,
  73. // timestep);
  74. // actualDecorState = Optional.of(stateFromThisTimestep);
  75. long end = System.currentTimeMillis();
  76. log.finer("Simulation: " + (end - start) + "ms");
  77. }
  78. /**
  79. * SubFunction to calculate the Networks from the model.
  80. *
  81. * @param minModel
  82. * @param Iteration
  83. * @param leftOver
  84. * @return
  85. */
  86. ArrayList<MinimumNetwork> calculateNetworks(MinimumModel minModel, int Iteration, ArrayList<Edge> leftOver) {
  87. // Copy minModel ObjectList
  88. ArrayList<HolonObject> holonObjectList = new ArrayList<HolonObject>();
  89. for (HolonObject holonObject : minModel.getHolonObjectList()) {
  90. holonObjectList.add(holonObject);
  91. }
  92. // Copy minModelEdgeList
  93. ArrayList<Edge> edgeList = new ArrayList<Edge>();
  94. for (Edge cable : minModel.getEdgeList()) {
  95. edgeList.add(cable);
  96. }
  97. ArrayList<MinimumNetwork> listOfNetworks = new ArrayList<MinimumNetwork>();
  98. while (!holonObjectList.isEmpty()) {
  99. // lookAt the first holonObject and find his neighbors
  100. HolonObject lookAtObject = holonObjectList.get(0);
  101. // delete out of list
  102. holonObjectList.remove(0);
  103. // create a new Network
  104. MinimumNetwork actualNetwork = new MinimumNetwork(new ArrayList<HolonObject>(), new ArrayList<Edge>());
  105. actualNetwork.getHolonObjectList().add(lookAtObject);
  106. // create List of neighbors
  107. LinkedList<AbstractCanvasObject> neighbors = new LinkedList<AbstractCanvasObject>();
  108. populateListOfNeighbors(edgeList, lookAtObject, actualNetwork, neighbors);
  109. while (!neighbors.isEmpty()) {
  110. AbstractCanvasObject lookAtNeighbor = neighbors.getFirst();
  111. if (lookAtNeighbor instanceof HolonObject hO) {
  112. actualNetwork.getHolonObjectList().add(hO);
  113. holonObjectList.remove(lookAtNeighbor);
  114. } else {
  115. actualNetwork.getNodeAndSwitches().add(lookAtNeighbor);
  116. }
  117. // When HolonSwitch Check if closed
  118. if (!(lookAtNeighbor instanceof HolonSwitch sw) || sw.getState() == SwitchState.Closed) {
  119. populateListOfNeighbors(edgeList, lookAtNeighbor, actualNetwork, neighbors);
  120. }
  121. neighbors.removeFirst();
  122. }
  123. listOfNetworks.add(actualNetwork);
  124. }
  125. if (leftOver != null) {
  126. leftOver.clear();
  127. for (Edge cable : edgeList) {
  128. leftOver.add(cable);
  129. }
  130. }
  131. return listOfNetworks;
  132. }
  133. /**
  134. * Adds the neighbors.
  135. *
  136. * @param edgeList
  137. * @param lookAtObject
  138. * @param actualNetwork
  139. * @param neighbors
  140. */
  141. void populateListOfNeighbors(ArrayList<Edge> edgeList, AbstractCanvasObject lookAtObject,
  142. MinimumNetwork actualNetwork, LinkedList<AbstractCanvasObject> neighbors) {
  143. ListIterator<Edge> iter = edgeList.listIterator();
  144. while (iter.hasNext()) {
  145. Edge lookAtEdge = iter.next();
  146. if (lookAtEdge.getState() == EdgeState.Working && lookAtEdge.isConnectedTo(lookAtObject)) {
  147. iter.remove();
  148. actualNetwork.getEdgeList().add(lookAtEdge);
  149. // Add neighbar
  150. AbstractCanvasObject edgeNeighbor;
  151. if (lookAtEdge.getA().equals(lookAtObject)) {
  152. edgeNeighbor = lookAtEdge.getB();
  153. } else {
  154. edgeNeighbor = lookAtEdge.getA();
  155. }
  156. if (!neighbors.contains(edgeNeighbor)) {
  157. neighbors.add(edgeNeighbor);
  158. }
  159. }
  160. }
  161. }
  162. }