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@@ -1,6 +1,9 @@
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package ui.controller;
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package ui.controller;
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import classes.*;
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import classes.*;
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+import classes.comparator.EnergyMinToMaxComparator;
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+import classes.comparator.MinEnergyComparator;
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+import classes.comparator.TotalEnergyComparator;
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import ui.model.Model;
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import ui.model.Model;
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import ui.view.FlexiblePane;
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import ui.view.FlexiblePane;
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import ui.view.MyCanvas;
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import ui.view.MyCanvas;
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@@ -78,6 +81,20 @@ public class SimulationManager {
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setFlowSimulation(singleSubNet);
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setFlowSimulation(singleSubNet);
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// --------------- visualise graph ---------------
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// --------------- visualise graph ---------------
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+
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+
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+ /**
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+ * production of subnets, that might be partially turned on/off
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+ */
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+ float currentProduction = production;
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+ /**
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+ * HolonObjects that can be partially Supplied but might be fully Supplied
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+ */
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+ ArrayList<HolonObject> partiallySuppliedList = new ArrayList<HolonObject>();
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+ /**
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+ * supply Buildings with minimal Energy first, if conflicts happen
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+ */
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+ singleSubNet.getObjects().sort(new MinEnergyComparator(x));
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for (HolonObject hl : singleSubNet.getObjects()) {
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for (HolonObject hl : singleSubNet.getObjects()) {
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if (hl.getState() != HolonObject.NO_ENERGY
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if (hl.getState() != HolonObject.NO_ENERGY
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&& hl.getState() != HolonObject.PRODUCER) {
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&& hl.getState() != HolonObject.PRODUCER) {
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@@ -97,12 +114,32 @@ public class SimulationManager {
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} else if (hl.checkIfPartiallySupplied(timeStep)) {
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} else if (hl.checkIfPartiallySupplied(timeStep)) {
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hl.setState(HolonObject.PARTIALLY_SUPPLIED);
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hl.setState(HolonObject.PARTIALLY_SUPPLIED);
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} else {
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} else {
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- hl.setState(HolonObject.NOT_SUPPLIED);
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+ /**
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+ * Case that only some HolonObjects can be supplied
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+ */
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+ if(-hl.getCurrentEnergyAtTimeStep(x)<=currentProduction){
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+ hl.setState(HolonObject.PARTIALLY_SUPPLIED);
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+ currentProduction += hl.getMinEnergy(x);
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+ partiallySuppliedList.add(hl);
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+ }else if(-hl.getMinEnergy(x)<=currentProduction){
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+ hl.setState(HolonObject.PARTIALLY_SUPPLIED);
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+ currentProduction += hl.getMinEnergy(x);
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+ partiallySuppliedList.add(hl);
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+ }else{
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+ hl.setState(HolonObject.NOT_SUPPLIED);
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+ //currentProduction += hl.getCurrentEnergyAtTimeStep(x);
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+
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+ }
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}
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}
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}
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}
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break;
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break;
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}
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}
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}
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}
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+
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+
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+ /**
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+ * check if some object cn self supply itself
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+ */
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if (hl.checkIfPartiallySupplied(timeStep)
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if (hl.checkIfPartiallySupplied(timeStep)
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&& hl.getState() != HolonObject.SUPPLIED
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&& hl.getState() != HolonObject.SUPPLIED
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&& hl.getState() != HolonObject.OVER_SUPPLIED) {
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&& hl.getState() != HolonObject.OVER_SUPPLIED) {
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@@ -110,6 +147,23 @@ public class SimulationManager {
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}
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}
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}
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}
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}
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}
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+
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+ /**
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+ * check if some partially supplied building might be fully supplied.
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+ */
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+ partiallySuppliedList.sort(new EnergyMinToMaxComparator(x));
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+ for(HolonObject part: partiallySuppliedList){
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+ currentProduction -= part.getMinEnergy(x);
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+ /*
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+ * if possible, supply fully
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+ */
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+ if(-part.getCurrentEnergyAtTimeStep(x)<=currentProduction){
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+ part.setState(HolonObject.SUPPLIED);
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+ currentProduction += part.getCurrentEnergyAtTimeStep(x);
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+ }else{
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+ currentProduction += part.getMinEnergy(x);
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+ }
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+ }
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}
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}
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canvas.repaint();
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canvas.repaint();
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flexPane.recalculate();
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flexPane.recalculate();
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