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- //======= Copyright (c) Stereolabs Corporation, All rights reserved. ===============
- using UnityEngine;
- using System.Collections.Generic;
- #if ZED_URP
- using UnityEngine.Rendering.Universal;
- #endif
- /// <summary>
- /// Contols the ZEDSkeletonTracking . Links the SDK to Unity
- /// </summary>
- [DisallowMultipleComponent]
- public class ZEDSkeletonTrackingViewer : MonoBehaviour
- {
- /// <summary>
- /// The scene's ZEDManager.
- /// If you want to visualize detections from multiple ZEDs at once you will need multiple ZED3DSkeletonVisualizer commponents in the scene.
- /// </summary>
- [Tooltip("The scene's ZEDManager.\r\n" +
- "If you want to visualize detections from multiple ZEDs at once you will need multiple ZED3DSkeletonVisualizer commponents in the scene. ")]
- public ZEDManager zedManager;
- [Tooltip("The camera view to display ZED images")]
- public Camera viewCamera;
- /// <summary>
- /// Activate skeleton tracking when play mode is on and ZED ready
- /// </summary>
- [Header("Game Control")]
- public bool startObjectDetectionAutomatically = true;
- /// <summary>
- /// Vizualisation mode. Use a 3D model or only display the skeleton
- /// </summary>
- [Header("Vizualisation Mode")]
- /// <summary>
- /// Display 3D avatar. If set to false, only display bones and joint
- /// </summary>
- [Tooltip("Display 3D avatar. If set to false, only display bones and joint")]
- public bool useAvatar = true;
- [Space(5)]
- [Header("State Filters")]
- [Tooltip("Display objects that are actively being tracked by object tracking, where valid positions are known. ")]
- public bool showON = true;
- /// <summary>
- /// Display objects that were actively being tracked by object tracking, but that were lost very recently.
- /// </summary>
- [Tooltip("Display objects that were actively being tracked by object tracking, but that were lost very recently.")]
- public bool showSEARCHING = false;
- /// <summary>
- /// Display objects that are visible but not actively being tracked by object tracking (usually because object tracking is disabled in ZEDManager).
- /// </summary>
- [Tooltip("Display objects that are visible but not actively being tracked by object tracking (usually because object tracking is disabled in ZEDManager).")]
- public bool showOFF = false;
- [Header("Avatar Control")]
- /// <summary>
- /// Avatar game object
- /// </summary>
- public GameObject Avatar;
- [Space(5)]
- [Range(-2.0f, 2.0f)]
- public float heightOffset = 0.0f;
- public Dictionary<int,SkeletonHandler> avatarControlList;
- /// <summary>
- /// Start this instance.
- /// </summary>
- private void Start()
- {
- QualitySettings.vSyncCount = 1; // Activate vsync
- avatarControlList = new Dictionary<int,SkeletonHandler> ();
- if (!zedManager)
- {
- zedManager = FindObjectOfType<ZEDManager>();
- }
- if (zedManager)
- {
- #if ZED_URP
- UniversalAdditionalCameraData urpCamData = zedManager.GetLeftCamera().GetComponent<UniversalAdditionalCameraData>();
- urpCamData.renderPostProcessing = true;
- urpCamData.renderShadows = false;
- #endif
- zedManager.OnZEDReady += OnZEDReady;
- zedManager.OnObjectDetection += updateSkeletonData;
- }
- if (zedManager.objectDetectionModel == sl.DETECTION_MODEL.MULTI_CLASS_BOX || zedManager.objectDetectionModel == sl.DETECTION_MODEL.MULTI_CLASS_BOX_ACCURATE || zedManager.objectDetectionModel == sl.DETECTION_MODEL.MULTI_CLASS_BOX_MEDIUM )
- {
- Debug.LogWarning("MULTI_CLASS_BOX model can't be used for skeleton tracking, please use either HUMAN_BODY_FAST or HUMAN_BODY_ACCURATE");
- }
- if (zedManager.objectDetectionBodyFormat == sl.BODY_FORMAT.POSE_18)
- {
- Debug.LogWarning(" BODY_FORMAT must be set to POSE_34 to animate 3D Avatars !");
- return;
- }
- }
- private void OnZEDReady()
- {
- if (startObjectDetectionAutomatically && !zedManager.IsObjectDetectionRunning)
- {
- zedManager.StartObjectDetection();
- }
- }
- private void OnDestroy()
- {
- if (zedManager)
- {
- zedManager.OnObjectDetection -= updateSkeletonData;
- zedManager.OnZEDReady -= OnZEDReady;
- }
- }
- /// <summary>
- /// Updates the skeleton data from ZEDCamera call and send it to Skeleton Handler script.
- /// </summary>
- private void updateSkeletonData(DetectionFrame dframe)
- {
- List<int> remainingKeyList = new List<int>(avatarControlList.Keys);
- List<DetectedObject> newobjects = dframe.GetFilteredObjectList(showON, showSEARCHING, showOFF);
- foreach (DetectedObject dobj in newobjects)
- {
- int person_id = dobj.rawObjectData.id;
- //Avatar controller already exist --> update position
- if (avatarControlList.ContainsKey(person_id))
- {
- SkeletonHandler handler = avatarControlList[person_id];
- UpdateAvatarControl(handler,dobj.rawObjectData, useAvatar);
- // remove keys from list
- remainingKeyList.Remove(person_id);
- }
- else
- {
- SkeletonHandler handler = ScriptableObject.CreateInstance<SkeletonHandler>();
- Vector3 spawnPosition = zedManager.GetZedRootTansform().TransformPoint(dobj.rawObjectData.rootWorldPosition);
- handler.Create(Avatar);
- handler.initSkeleton(person_id);
- avatarControlList.Add(person_id, handler);
- UpdateAvatarControl(handler, dobj.rawObjectData, useAvatar);
- }
- }
- foreach (int index in remainingKeyList)
- {
- SkeletonHandler handler = avatarControlList[index];
- handler.Destroy();
- avatarControlList.Remove(index);
- }
- }
- public void Update()
- {
- if (Input.GetKeyDown(KeyCode.Space))
- {
- useAvatar = !useAvatar;
- if (useAvatar)
- {
- if (zedManager.objectDetectionBodyFitting)
- Debug.Log("<b><color=green> Switch to Avatar mode</color></b>");
- }
- else
- Debug.Log("<b><color=green> Switch to Skeleton mode</color></b>");
- }
- if (Input.GetKeyDown(KeyCode.DownArrow))
- {
- heightOffset -= 0.02f;
- }
- else if (Input.GetKeyDown(KeyCode.UpArrow))
- {
- heightOffset += 0.02f;
- }
- if (useAvatar)
- {
- foreach (var skelet in avatarControlList)
- {
- skelet.Value.Move();
- }
- }
- UpdateViewCameraPosition();
- }
- /// <summary>
- /// Function to update avatar control with data from ZED SDK.
- /// </summary>
- /// <param name="handler">Handler.</param>
- /// <param name="p">P.</param>
- private void UpdateAvatarControl(SkeletonHandler handler, sl.ObjectDataSDK data, bool useAvatar)
- {
- Vector3[] worldJointsPos = new Vector3[34];
- Quaternion[] worldJointsRot = new Quaternion[34];
- for (int i = 0; i < 34; i++)
- {
- worldJointsPos[i] = zedManager.GetZedRootTansform().TransformPoint(data.skeletonJointPosition[i]);
- worldJointsRot[i] = data.localOrientationPerJoint[i].normalized;
- }
- handler.setControlWithJointPosition(worldJointsPos, worldJointsRot, zedManager.GetZedRootTansform().rotation * data.globalRootOrientation, useAvatar);
- handler.SetHeightOffset(heightOffset);
- }
- void UpdateViewCameraPosition()
- {
- viewCamera.transform.position = zedManager.transform.localPosition;
- viewCamera.transform.rotation = zedManager.transform.localRotation;
- }
- }
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