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- Shader "Self-Illumin/Transparent/Cutout/Diffuse" {
- Properties{
- _Color("Main Color", Color) = (1,1,1,1)
- _MainTex("Base (RGB) Trans (A)", 2D) = "white" {}
- _Cutoff("Alpha cutoff", Range(0,1)) = 0.5
- _Illum("Illumin (A)", 2D) = "white" {}
- _EmissionLM("Emission (Lightmapper)", Float) = 0
- }
- SubShader{
- Tags{ "Queue" = "AlphaTest" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
- LOD 200
- CGPROGRAM
- #pragma surface surf Lambert
- sampler2D _MainTex;
- sampler2D _Illum;
- fixed4 _Color;
- struct Input {
- float2 uv_MainTex;
- float2 uv_Illum;
- };
- void surf(Input IN, inout SurfaceOutput o) {
- fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
- o.Albedo = c.rgb;
- o.Emission = c.rgb * tex2D(_Illum, IN.uv_Illum).a;
- o.Alpha = c.a;
- }
- ENDCG
- }
- Fallback "Transparent/Cutout/VertexLit"
- }
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