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- using System.Collections.Generic;
- using System.Linq;
- using UnityEditor;
- using UnityEngine;
- using UnityEngine.Rendering;
- [InitializeOnLoad]
- public class RenderingPipelineDefines
- {
- enum PipelineType
- {
- Unsupported,
- BuiltInPipeline,
- UniversalPipeline,
- HDPipeline
- }
- static RenderingPipelineDefines()
- {
- UpdateDefines();
- }
- /// <summary>
- /// Update the unity pipeline defines for URP
- /// </summary>
- static void UpdateDefines()
- {
- var pipeline = GetPipeline();
- if (pipeline == PipelineType.UniversalPipeline)
- {
- AddDefine("ZED_URP");
- }
- else
- {
- RemoveDefine("ZED_URP");
- }
- if (pipeline == PipelineType.HDPipeline)
- {
- AddDefine("ZED_HDRP");
- }
- else
- {
- RemoveDefine("ZED_HDRP");
- }
- }
- /// <summary>
- /// Returns the type of renderpipeline that is currently running
- /// </summary>
- /// <returns></returns>
- static PipelineType GetPipeline()
- {
- #if UNITY_2019_1_OR_NEWER
- if (GraphicsSettings.renderPipelineAsset != null)
- {
- // SRP
- var srpType = GraphicsSettings.renderPipelineAsset.GetType().ToString();
- if (srpType.Contains("HDRenderPipelineAsset"))
- {
- return PipelineType.HDPipeline;
- }
- else if (srpType.Contains("UniversalRenderPipelineAsset"))
- {
- return PipelineType.UniversalPipeline;
- }
- else return PipelineType.Unsupported;
- }
- #elif UNITY_2017_1_OR_NEWER
- if (GraphicsSettings.renderPipelineAsset != null) {
- // SRP not supported before 2019
- return PipelineType.Unsupported;
- }
- #endif
- // no SRP
- return PipelineType.BuiltInPipeline;
- }
- /// <summary>
- /// Add a custom define
- /// </summary>
- /// <param name="define"></param>
- /// <param name="buildTargetGroup"></param>
- public static void AddDefine(string define)
- {
- var definesList = GetDefines();
- if (!definesList.Contains(define))
- {
- definesList.Add(define);
- SetDefines(definesList);
- }
- }
- /// <summary>
- /// Remove a custom define
- /// </summary>
- /// <param name="_define"></param>
- /// <param name="_buildTargetGroup"></param>
- public static void RemoveDefine(string define)
- {
- var definesList = GetDefines();
- if (definesList.Contains(define))
- {
- definesList.Remove(define);
- SetDefines(definesList);
- }
- }
- public static List<string> GetDefines()
- {
- var target = EditorUserBuildSettings.activeBuildTarget;
- var buildTargetGroup = BuildPipeline.GetBuildTargetGroup(target);
- var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup);
- return defines.Split(';').ToList();
- }
- public static void SetDefines(List<string> definesList)
- {
- var target = EditorUserBuildSettings.activeBuildTarget;
- var buildTargetGroup = BuildPipeline.GetBuildTargetGroup(target);
- var defines = string.Join(";", definesList.ToArray());
- PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, defines);
- }
- }
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