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- //======= Copyright (c) Stereolabs Corporation, All rights reserved. ===============
- ///
- /// Blend the mesh to the ZED video
- ///
- Shader "Custom/Spatial Mapping/Postprocess Blend"
- {
- Properties
- {
- _MainTex ("Texture", 2D) = "white" {}
- _WireColor("Wire color", Color) = (1.0, 1.0, 1.0, 1.0)
- }
- SubShader
- {
- Tags { "RenderType"="Opaque" }
- ZWrite Off
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- struct appdata
- {
- float4 vertex : POSITION;
- float2 uv : TEXCOORD0;
- };
- struct v2f
- {
- float2 uv : TEXCOORD0;
- float4 vertex : SV_POSITION;
- };
- sampler2D _MainTex;
- sampler2D _ZEDMeshTex;
- float4 _ZEDMeshTex_ST;
- float4 _MainTex_ST;
- int _IsTextured;
- float4 _WireColor;
- v2f vert (appdata v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.uv = TRANSFORM_TEX(v.uv, _MainTex);
- return o;
- }
-
- fixed4 frag(v2f i) : SV_Target
- {
- float4 meshColor = tex2D(_ZEDMeshTex, i.uv);
- if (_IsTextured == 0) {
-
- if (length(meshColor) < 0.1) {
- return tex2D(_MainTex, i.uv);
- }
- /*float4 m = clamp(tex2D(_MainTex, i.uv)*meshColor, float4(_WireColor.rgb - 0.05f,meshColor.a), float4(_WireColor.rgb + 0.05f, meshColor.a));
- #if !AWAY
- m = tex2D(_MainTex, i.uv) *(1 - meshColor.a) + (meshColor.a)* float4(_WireColor.rgb - 0.05f, meshColor.a);
- #endif
- return m;*/
- return meshColor;
- }
- else
- {
- return tex2D(_MainTex, i.uv);
- }
- if (meshColor.r != 0) {
- return meshColor;
- }
- return tex2D(_MainTex, i.uv);
-
- }
- ENDCG
- }
- }
- }
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