RedMaterial.mat 2.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: RedMaterial
  11. m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
  12. m_ValidKeywords:
  13. - _EMISSION
  14. m_InvalidKeywords: []
  15. m_LightmapFlags: 2
  16. m_EnableInstancingVariants: 0
  17. m_DoubleSidedGI: 0
  18. m_CustomRenderQueue: -1
  19. stringTagMap: {}
  20. disabledShaderPasses: []
  21. m_SavedProperties:
  22. serializedVersion: 3
  23. m_TexEnvs:
  24. - _BumpMap:
  25. m_Texture: {fileID: 0}
  26. m_Scale: {x: 1, y: 1}
  27. m_Offset: {x: 0, y: 0}
  28. - _DetailAlbedoMap:
  29. m_Texture: {fileID: 0}
  30. m_Scale: {x: 1, y: 1}
  31. m_Offset: {x: 0, y: 0}
  32. - _DetailMask:
  33. m_Texture: {fileID: 0}
  34. m_Scale: {x: 1, y: 1}
  35. m_Offset: {x: 0, y: 0}
  36. - _DetailNormalMap:
  37. m_Texture: {fileID: 0}
  38. m_Scale: {x: 1, y: 1}
  39. m_Offset: {x: 0, y: 0}
  40. - _EmissionMap:
  41. m_Texture: {fileID: 0}
  42. m_Scale: {x: 1, y: 1}
  43. m_Offset: {x: 0, y: 0}
  44. - _MainTex:
  45. m_Texture: {fileID: 0}
  46. m_Scale: {x: 1, y: 1}
  47. m_Offset: {x: 0, y: 0}
  48. - _MetallicGlossMap:
  49. m_Texture: {fileID: 0}
  50. m_Scale: {x: 1, y: 1}
  51. m_Offset: {x: 0, y: 0}
  52. - _OcclusionMap:
  53. m_Texture: {fileID: 0}
  54. m_Scale: {x: 1, y: 1}
  55. m_Offset: {x: 0, y: 0}
  56. - _ParallaxMap:
  57. m_Texture: {fileID: 0}
  58. m_Scale: {x: 1, y: 1}
  59. m_Offset: {x: 0, y: 0}
  60. m_Ints: []
  61. m_Floats:
  62. - _BumpScale: 1
  63. - _Cutoff: 0.5
  64. - _DetailNormalMapScale: 1
  65. - _DstBlend: 0
  66. - _GlossMapScale: 1
  67. - _Glossiness: 0.5
  68. - _GlossyReflections: 1
  69. - _Metallic: 0
  70. - _Mode: 0
  71. - _OcclusionStrength: 1
  72. - _Parallax: 0.02
  73. - _SmoothnessTextureChannel: 0
  74. - _SpecularHighlights: 1
  75. - _SrcBlend: 1
  76. - _UVSec: 0
  77. - _ZWrite: 1
  78. m_Colors:
  79. - _Color: {r: 1, g: 0, b: 0.71579885, a: 1}
  80. - _EmissionColor: {r: 1, g: 0, b: 0.04131365, a: 1}
  81. m_BuildTextureStacks: []