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- using Assets.StreetLight.Adapters;
- using Assets.StreetLight.Interfaces;
- using Assets.StreetLight.Poco;
- using System.Collections;
- using System.Collections.Generic;
- using System.Collections.ObjectModel;
- using UnityEngine;
- public class PersonManager : MonoBehaviour
- {
- public ObservableCollection<Person> Persons { get; set; }
- private IPersonDetector personDetector;
- void Start()
- {
- Persons = new ObservableCollection<Person>();
- personDetector = new ZedPersonDetector(FindObjectOfType<ZEDManager>());
- personDetector.PersonsDetected += PersonDetector_PersonsDetected;
- }
- private void PersonDetector_PersonsDetected(object sender, IEnumerable<Person> e)
- {
- foreach (var person in e)
- {
- Persons.Add(person);
- }
- }
- void Update()
- {
- }
- }
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