123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002 |
- <?xml version="1.0" encoding="utf-8"?>
- <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup>
- <LangVersion>9.0</LangVersion>
- </PropertyGroup>
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProductVersion>10.0.20506</ProductVersion>
- <SchemaVersion>2.0</SchemaVersion>
- <RootNamespace></RootNamespace>
- <ProjectGuid>{4322513C-6AC2-9058-38C0-BCFE306751F6}</ProjectGuid>
- <OutputType>Library</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <AssemblyName>Assembly-CSharp</AssemblyName>
- <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
- <FileAlignment>512</FileAlignment>
- <BaseDirectory>.</BaseDirectory>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>Temp\Bin\Debug\</OutputPath>
- <DefineConstants>UNITY_2021_3_2;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;USE_SEARCH_TABLE;USE_SEARCH_MODULE;USE_PROPERTY_DATABASE;USE_SEARCH_EXTENSION_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <NoWarn>0169</NoWarn>
- <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <DebugType>pdbonly</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>Temp\bin\Release\</OutputPath>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <NoWarn>0169</NoWarn>
- <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
- </PropertyGroup>
- <PropertyGroup>
- <NoConfig>true</NoConfig>
- <NoStdLib>true</NoStdLib>
- <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
- <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
- <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
- </PropertyGroup>
- <PropertyGroup>
- <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
- <UnityProjectGenerator>Package</UnityProjectGenerator>
- <UnityProjectGeneratorVersion>2.0.14</UnityProjectGeneratorVersion>
- <UnityProjectType>Game:1</UnityProjectType>
- <UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
- <UnityVersion>2021.3.2f1</UnityVersion>
- </PropertyGroup>
- <ItemGroup>
- <Analyzer Include="C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
- </ItemGroup>
- <ItemGroup>
- <Compile Include="Assets\StreetLight\Serialization\Matrix4x4Converter.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\ChooseTrackedObjectMenu.cs" />
- <Compile Include="Assets\StreetLight\Scripts\PositionCalculator.cs" />
- <Compile Include="Assets\Ball.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\ObjectDetection\DetectedObject.cs" />
- <Compile Include="Assets\ZED\Examples\SpatialMapping\Scripts\EnemyBehavior.cs" />
- <Compile Include="Assets\ZED\Examples\OpenCV ArUco Detection\Scripts\Core\MarkerObject_MoveToMarkerSimple.cs" />
- <Compile Include="Assets\Logging\Poco\ObjectDataSDK.cs" />
- <Compile Include="Assets\ZED\SDK\NativeInterface\ZEDCameraSettings.cs" />
- <Compile Include="Assets\ZED\Examples\Object Detection\Scripts\ZEDCustomObjDetection.cs" />
- <Compile Include="Assets\ZED\Examples\Dark Room\Scripts\RotateOnAxes.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\Display\ZEDPostProcessingTools.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\TransformGrabbable.cs" />
- <Compile Include="Assets\ZED\Examples\OpenCV ArUco Detection\Scripts\Core\ZEDArUcoDetectionManager.cs" />
- <Compile Include="Assets\ZED\Examples\OpenCV ArUco Detection\Scripts\Core\MarkerObject_MoveToMarker.cs" />
- <Compile Include="Assets\ZED\Examples\MultiCam\Scripts\ViewControl.cs" />
- <Compile Include="Assets\ZED\Examples\MultiCam\Scripts\EnableWhenReady.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\FrustumDisplay.cs" />
- <Compile Include="Assets\ZED\Examples\OpenCV ArUco Detection\Scripts\Drone Wars\ArUcoDroneLaser.cs" />
- <Compile Include="Assets\StreetLight\Scripts\PersonManager.cs" />
- <Compile Include="Assets\StreetLight\Configuration.cs" />
- <Compile Include="Assets\ZED\Examples\Plane Detection\Scripts\CapsuleFollower.cs" />
- <Compile Include="Assets\ZED\Examples\Planetarium\Scripts\SunCorona.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\CalibModeSwitcher.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\Interactions\ZEDOffsetController.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\ObjectDetection\DetectionFrame.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\AutoCalibrationManager.cs" />
- <Compile Include="Assets\ZED\Examples\MultiCam\Scripts\CopyToSurface.cs" />
- <Compile Include="Assets\StreetLight\PersonVisualizer.cs" />
- <Compile Include="Assets\ZED\Examples\OpenCV ArUco Detection\Scripts\Core\ZEDToOpenCVRetriever.cs" />
- <Compile Include="Assets\StreetLight\Poco\HomographyCorrespondence.cs" />
- <Compile Include="Assets\Bumper.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\Utilities\GUIMessage.cs" />
- <Compile Include="Assets\Logging\DetectionFrameLogger.cs" />
- <Compile Include="Assets\StreetLight\Serialization\Vector2Converter.cs" />
- <Compile Include="Assets\ZED\Examples\SpatialMapping\Scripts\NavMeshSurface.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\Interactions\ZEDControllerTracker_DemoInputs.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\ZEDXRGrabber.cs" />
- <Compile Include="Assets\ZED\Examples\SpatialMapping\Scripts\EnemyManager.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\SkeletonTracking\ZEDSkeletonTrackingViewer.cs" />
- <Compile Include="Assets\ZED\Examples\Object Detection\Scripts\ZED2DObjectVisualizer.cs" />
- <Compile Include="Assets\ZED\Examples\Drone Shooter\Scripts\Utilities\ILaserable.cs" />
- <Compile Include="Assets\ZED\Examples\Dark Room\Scripts\DisableUntilZEDReady.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\TranslateArrow.cs" />
- <Compile Include="Assets\StreetLight\Serialization\QuaternionConverter.cs" />
- <Compile Include="Assets\ZED\Examples\OpenCV ArUco Detection\Scripts\Drone Wars\AssertObjectExistenceOnEnable.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\DrawOutputToPlane.cs" />
- <Compile Include="Assets\ZED\Examples\Object Detection\Scripts\ZED3DObjectVisualizer.cs" />
- <Compile Include="Assets\ZED\SDK\NativeInterface\ZEDCamera.cs" />
- <Compile Include="Assets\ZED\Examples\OpenCV ArUco Detection\Scripts\Drone Wars\OscillatePosition.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\RotateControl.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\AutoCalibBall.cs" />
- <Compile Include="Assets\ZED\Examples\Planetarium\Scripts\SunBursts.cs" />
- <Compile Include="Assets\ZED\Examples\Plane Detection\Scripts\BunnySpawner.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\SpatialMapping\ZEDSpatialMapping.cs" />
- <Compile Include="Assets\ZED\Examples\Dark Room\Scripts\LightShow.cs" />
- <Compile Include="Assets\ZED\Examples\Drone Shooter\Scripts\Simple\LaserGun.cs" />
- <Compile Include="Assets\ZED\Examples\Planetarium\Scripts\LookAtCamera.cs" />
- <Compile Include="Assets\Logging\Poco\ObjectsFrameSDK.cs" />
- <Compile Include="Assets\ZED\Examples\GreenScreen\Scripts\GreenScreenManager.cs" />
- <Compile Include="Assets\ZED\Examples\Planetarium\Scripts\PlanetMover.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\MR\ZEDMirror.cs" />
- <Compile Include="Assets\ZED\Examples\Object Detection\Scripts\BBox2DHandler.cs" />
- <Compile Include="Assets\ZED\SDK\NativeInterface\ZEDCommon.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\Utilities\ZEDSVOManager.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\ToggleGroup3D.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\SkeletonTracking\RigBone.cs" />
- <Compile Include="Assets\StreetLight\Serialization\Vector3Converter.cs" />
- <Compile Include="Assets\ZED\Examples\Dark Room\Scripts\RandomDirLightManager.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\CreateZEDModel.cs" />
- <Compile Include="Assets\ZED\Examples\SpatialMapping\Scripts\RandomWalk.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\Utilities\LoadingFade.cs" />
- <Compile Include="Assets\ZED\Examples\Plane Detection\Scripts\BunnyPlacement.cs" />
- <Compile Include="Assets\ZED\Examples\OpenCV ArUco Detection\Scripts\Drone Wars\OscillateRotation.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\MR\ZEDMixedRealityPlugin.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\Display\ZEDFusedPointCloudRenderer.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\RotateOnAxes_MRCalib.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\ZEDManager.cs" />
- <Compile Include="Assets\ZED\Examples\Drone Shooter\Resources\Muzzleflash_FX\WFX_Demo_DeleteAfterDelay.cs" />
- <Compile Include="Assets\ZED\Examples\SpatialMapping\Scripts\BallLauncher.cs" />
- <Compile Include="Assets\ZED\Examples\Planetarium\Scripts\AsteroidsManager.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\Button3D.cs" />
- <Compile Include="Assets\ZED\Examples\Dark Room\Scripts\RandomDirectionMover.cs" />
- <Compile Include="Assets\ZED\Examples\Drone Shooter\Scripts\Simple\Drone.cs" />
- <Compile Include="Assets\Logging\ILogger.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\MessageDisplay.cs" />
- <Compile Include="Assets\ZED\Examples\Planetarium\Scripts\PlanetariumMover.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\TranslateControl.cs" />
- <Compile Include="Assets\ZED\Examples\Drone Shooter\Scripts\Utilities\ZEDProjectile.cs" />
- <Compile Include="Assets\ZED\Examples\Drone Shooter\Scripts\Simple\DroneSpawner.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\TransformControl.cs" />
- <Compile Include="Assets\StreetLight\Serialization\GameObjectConverter.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\ToggleButton.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\Utilities\ExportNavMesh.cs" />
- <Compile Include="Assets\CalibrationRecorderBehavior.cs" />
- <Compile Include="Assets\ZED\Examples\OpenCV ArUco Detection\Scripts\Core\MarkerObject_CreateObjectsAtMarkers.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\SpatialMapping\ZEDMeshRenderer.cs" />
- <Compile Include="Assets\StreetLight\MyZED3DObjectVisualizer.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\CameraAnchor.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\PrimaryHandSwitcher.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\PlaneDetection\ZEDPlaneGameObject.cs" />
- <Compile Include="Assets\ZED\Examples\Object Detection\Scripts\ObjIDText.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\SetControllerSkin.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\SkeletonTracking\SkeletonHandler.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\IZEDManager.cs" />
- <Compile Include="Assets\StreetLight\Serialization\ColorConverter.cs" />
- <Compile Include="Assets\ZED\SDK\NativeInterface\ZEDMat.cs" />
- <Compile Include="Assets\ZED\Examples\SpatialMapping\Scripts\NavMeshAgentController.cs" />
- <Compile Include="Assets\ZED\Examples\Dark Room\Scripts\StrobeLight.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\ParentToGrandparentOnStart.cs" />
- <Compile Include="Assets\ZED\Examples\OpenCV ArUco Detection\Scripts\Core\MarkerObject.cs" />
- <Compile Include="Assets\Logging\Poco\DetectionFrame.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\Utilities\ZEDDefineHandler.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\ChooseTrackedObjectButton.cs" />
- <Compile Include="Assets\ZED\Examples\Drone Shooter\Scripts\Utilities\DestroyAfterTime.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\ForceTrackingSpaceType.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\ClickButton.cs" />
- <Compile Include="Assets\ZED\Examples\Object Detection\Scripts\BBox3DHandler.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\LoggingZEDManager.cs" />
- <Compile Include="Assets\ZED\Examples\Plane Detection\Scripts\Bunny.cs" />
- <Compile Include="Assets\CalibrationMarkerBehavior.cs" />
- <Compile Include="Assets\ZED\Examples\Plane Detection\Scripts\Capsule.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\Interactions\ZEDControllerManager.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\RotateRing.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\Lighting\ZEDLight.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\Interactions\ZEDTransformController.cs" />
- <Compile Include="Assets\StreetLight\Adapters\ZedPersonDetector.cs" />
- <Compile Include="Assets\ZED\Examples\OpenCV ArUco Detection\Scripts\Simple Placement\ScaleToMarkerSize.cs" />
- <Compile Include="Assets\ZED\Examples\Drone Shooter\Scripts\Simple\PlayerDamageReceiver.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\Interactions\ZEDControllerTracker.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\Display\ZEDPointCloudManager.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\BellyMenu.cs" />
- <Compile Include="Assets\ZED\Examples\OpenCV ArUco Detection\Scripts\Core\OpenCVPackageDetector.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\Display\HideFromWrongCameras.cs" />
- <Compile Include="Assets\ZED\Examples\OpenCV ArUco Detection\Scripts\Core\EnableIfOpenCVNotDetected.cs" />
- <Compile Include="Assets\ZED\Examples\SpatialMapping\Scripts\BallTrigger.cs" />
- <Compile Include="Assets\ZED\Examples\Object Placement\Scripts\PlaceOnScreen.cs" />
- <Compile Include="Assets\ZED\Examples\OpenCV ArUco Detection\Scripts\Drone Wars\ArUcoDrone.cs" />
- <Compile Include="Assets\ZED\Examples\Drone Shooter\Scripts\Simple\LaserShot_Drone.cs" />
- <Compile Include="Assets\StreetLight\Poco\Person.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\TempAudioObject.cs" />
- <Compile Include="Assets\StreetLight\Poco\CalibrationPoint.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\Utilities\Utils.cs" />
- <Compile Include="Assets\Logging\Poco\DetectedObject.cs" />
- <Compile Include="Assets\ZED\Examples\GreenScreen\Scripts\GarbageMatte.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\SpotlightFollow.cs" />
- <Compile Include="Assets\ZED\SDK\NativeInterface\ZEDLayersManager.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\Utilities\LayerHandler.cs" />
- <Compile Include="Assets\StreetLight\Interfaces\IPersonDetector.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\Utilities\ZEDSupportFunctions.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\Utilities\CappedStack.cs" />
- <Compile Include="Assets\ZED\Examples\Drone Shooter\Scripts\Simple\LaserShot_Player.cs" />
- <Compile Include="Assets\ZED\Examples\Dark Room\Scripts\PitchOscillator.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs" />
- <Compile Include="Assets\ZED\Tools\Mixed Reality Calibration\Scripts\LookAtCameraPartialAxis.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\PlaneDetection\ZEDPlaneDetectionManager.cs" />
- <Compile Include="Assets\ZED\SDK\Helpers\Scripts\Utilities\ZEDLogMessage.cs" />
- </ItemGroup>
- <ItemGroup>
- <None Include="Assets\ZED\Examples\GreenScreen\Shaders\Mask_Quad.shader" />
- <None Include="Assets\ZED\Examples\Object Detection\Materials\Mask2DDisplay.shader" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\PointCloud\Disk.cginc" />
- <None Include="Assets\ZED\Examples\Plane Detection\Readme.txt" />
- <None Include="Assets\ZED\Examples\GreenScreen\Shaders\ComputeGreenScreen.shader" />
- <None Include="Assets\ZED\Tools\Mixed Reality Calibration\README.txt" />
- <None Include="Assets\ZED\Examples\Movie Screen\Readme.txt" />
- <None Include="Assets\ZED\Examples\Object Detection\Materials\TopBottomBBox.shader" />
- <None Include="Assets\ZED\SDK\Shaders\ZED_Unlit_BGRA.shader" />
- <None Include="Assets\ZED\Examples\Dark Room\ReadMe.txt" />
- <None Include="Assets\ZED\Examples\Planetarium\Resources\Earth\Shaders\Earth.shader" />
- <None Include="Assets\ZED\Examples\Planetarium\Resources\Saturn\Shader\Unliteferred.shader" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\SpatialMapping\WireframeVideoOverlay.shader" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\GUI\ZED_Fade.shader" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\Unlit\ZED_Unlit.shader" />
- <None Include="Assets\ZED\Examples\SpatialMapping\Shaders\Unlit_Transparent.shader" />
- <None Include="Assets\ZED\Examples\Drone Shooter\Readme.txt" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\PostProcessing\ZED_Surface_PostProcessing.shader" />
- <None Include="Assets\ZED\Examples\Planetarium\Readme.txt" />
- <None Include="Assets\ZED\Examples\Plane Detection\Models\Readme.txt" />
- <None Include="Assets\ZED\Examples\Drone Shooter\Resources\explosion\Particle_Softrim_Dissolve_alpha.shader" />
- <None Include="Assets\ZED\SDK\Helpers\Resources\PrefabsUI\Shader\OverlayCustom.shader" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\SpatialMapping\Postprocess_blend.shader" />
- <None Include="Assets\ZED\Examples\GreenScreen\Readme.txt" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\ZED_PointCloud.shader" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\ZED_Utils.cginc" />
- <None Include="Assets\ZED\Examples\OpenCV ArUco Detection\Shaders\UnlitTrans.shader" />
- <None Include="Assets\ZED\Examples\Drone Shooter\Resources\Muzzleflash_FX\WFX_S Particle Add A8.shader" />
- <None Include="Assets\ZED\SDK\Plugins\win64\sl_unitywrapper.dll" />
- <None Include="Assets\ZED\Examples\GreenScreen\Shaders\Outlined.shader" />
- <None Include="Assets\ZED\Examples\Planetarium\Resources\Self-Illumin.shader" />
- <None Include="Assets\ZED\Examples\Drone Shooter\Resources\Shaders\AlphaBlendTransition.shader" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\Lighting\ZED_Forward_Lighting_URP.shader" />
- <None Include="Assets\ZED\Examples\GreenScreen\Shaders\GreenScreen.shader" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\GUI\ZED_Default_OverlayNoZTest.shader" />
- <None Include="Assets\ZED\Examples\GreenScreen\Shaders\YUV.shader" />
- <None Include="Assets\MathNet.Numerics.dll" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\PlaneDetection\GeometryWirePlane.shader" />
- <None Include="Assets\ZED\Examples\Planetarium\Resources\Sun\Shader\Sun.shader" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\PostProcessing\ZED_Post-Processing.shader" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\Lighting\ZED_Forward.shader" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\Lighting\ZED_Forward_Lighting.shader" />
- <None Include="Assets\ZED\Tools\Mixed Reality Calibration\Shaders\SurfaceDarkenable.shader" />
- <None Include="Assets\ZED\Examples\SpatialMapping\ZomShooter\LICENSE.txt" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\PostProcessing\ZED_ComposeMask.shader" />
- <None Include="Assets\ZED\Tools\Mixed Reality Calibration\Shaders\UnlitDarkenable.shader" />
- <None Include="Assets\ZED\Examples\Drone Shooter\Resources\DamageSmoke_FX\PriorityParticleAdd.shader" />
- <None Include="Assets\ZED\Examples\Planetarium\Resources\Earth\Shaders\FresnelShader.shader" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\PostProcessing\ZED_StencilToMask.shader" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\Lighting\ZED_Lighting_URP.cginc" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\Lighting\ZED_Deferred_Lighting.shader" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\PointCloud\Disk.shader" />
- <None Include="Assets\ZED\Examples\MultiCam\README.txt" />
- <None Include="Assets\ZED\Examples\Planetarium\Resources\Sun\Shader\InnerGlow.shader" />
- <None Include="Assets\ZED\Examples\GreenScreen\Shaders\Preprocess.shader" />
- <None Include="Assets\ZED\Examples\Planetarium\Resources\Orbits\Materials\RingShader.shader" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\PointCloud\Point.shader" />
- <None Include="Assets\ZED\Examples\Drone Shooter\Resources\Muzzleflash_FX\WFX_S Particle AddSoft A8.shader" />
- <None Include="Assets\ZED\Examples\Planetarium\Resources\Sun\Shader\SunCorona.shader" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\SpatialMapping\Textures.shader" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\PostProcessing\ZED_Blit.shader" />
- <None Include="Assets\ZED\Examples\Plane Detection\Textures\Readme.txt" />
- <None Include="Assets\ZED\Examples\SpatialMapping\README.txt" />
- <None Include="Assets\ZED\Examples\GreenScreen\Shaders\GreenScreen_URP.shader" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\PostProcessing\ZED_Unlit_PostProcessing.shader" />
- <None Include="Assets\ZED\Tools\Mixed Reality Calibration\Shaders\ColorTexTransparent.shader" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\Lighting\ZED_Deferred.shader" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\Lighting\ZED_Hide.shader" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\Lighting\ZED_Lighting.cginc" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\SpatialMapping\GeometryWireframe.shader" />
- <None Include="Assets\ZED\SDK\Helpers\Shaders\PostProcessing\ZED_Blur.shader" />
- </ItemGroup>
- <ItemGroup>
- <Reference Include="UnityEngine">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.AIModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ARModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.AccessibilityModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.AndroidJNIModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.AnimationModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.AssetBundleModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.AudioModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ClothModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ClusterInputModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ClusterRendererModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.CoreModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.CrashReportingModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.DSPGraphModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.DirectorModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.GIModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.GameCenterModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.GridModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.HotReloadModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.IMGUIModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ImageConversionModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.InputModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.InputLegacyModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.JSONSerializeModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.LocalizationModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ParticleSystemModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.PerformanceReportingModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.PhysicsModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.Physics2DModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ProfilerModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.ScreenCaptureModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.SharedInternalsModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.SpriteMaskModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.SpriteShapeModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.StreamingModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.SubstanceModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.SubsystemsModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.TLSModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.TerrainModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.TerrainPhysicsModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.TextCoreFontEngineModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.TextCoreTextEngineModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.TextRenderingModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.TilemapModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UIModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UIElementsModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UIElementsNativeModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UNETModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UmbraModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UnityAnalyticsModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UnityConnectModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UnityCurlModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UnityTestProtocolModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UnityWebRequestModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UnityWebRequestAudioModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UnityWebRequestTextureModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UnityWebRequestWWWModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.VFXModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.VRModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.VehiclesModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.VideoModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.VirtualTexturingModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.WindModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.XRModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.CoreModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.DeviceSimulatorModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.DiagnosticsModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.GraphViewModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.PackageManagerUIModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.QuickSearchModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.SceneTemplateModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.TextCoreFontEngineModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.TextCoreTextEngineModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.UIBuilderModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.UIElementsModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.UIElementsSamplesModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.UIServiceModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.UnityConnectModule">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
- </Reference>
- <Reference Include="MathNet.Numerics">
- <HintPath>Assets\MathNet.Numerics.dll</HintPath>
- </Reference>
- <Reference Include="Unity.VisualScripting.Antlr3.Runtime">
- <HintPath>Library\PackageCache\com.unity.visualscripting@1.7.6\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
- </Reference>
- <Reference Include="ReportGeneratorMerged">
- <HintPath>Library\PackageCache\com.unity.testtools.codecoverage@1.0.1\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
- </Reference>
- <Reference Include="Newtonsoft.Json">
- <HintPath>Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2\Runtime\Newtonsoft.Json.dll</HintPath>
- </Reference>
- <Reference Include="netstandard">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
- </Reference>
- <Reference Include="Microsoft.Win32.Primitives">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
- </Reference>
- <Reference Include="System.AppContext">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
- </Reference>
- <Reference Include="System.Buffers">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
- </Reference>
- <Reference Include="System.Collections.Concurrent">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
- </Reference>
- <Reference Include="System.Collections">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
- </Reference>
- <Reference Include="System.Collections.NonGeneric">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
- </Reference>
- <Reference Include="System.Collections.Specialized">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
- </Reference>
- <Reference Include="System.ComponentModel">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
- </Reference>
- <Reference Include="System.ComponentModel.EventBasedAsync">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
- </Reference>
- <Reference Include="System.ComponentModel.Primitives">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
- </Reference>
- <Reference Include="System.ComponentModel.TypeConverter">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
- </Reference>
- <Reference Include="System.Console">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
- </Reference>
- <Reference Include="System.Data.Common">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
- </Reference>
- <Reference Include="System.Diagnostics.Contracts">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
- </Reference>
- <Reference Include="System.Diagnostics.Debug">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
- </Reference>
- <Reference Include="System.Diagnostics.FileVersionInfo">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
- </Reference>
- <Reference Include="System.Diagnostics.Process">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
- </Reference>
- <Reference Include="System.Diagnostics.StackTrace">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
- </Reference>
- <Reference Include="System.Diagnostics.TextWriterTraceListener">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
- </Reference>
- <Reference Include="System.Diagnostics.Tools">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
- </Reference>
- <Reference Include="System.Diagnostics.TraceSource">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
- </Reference>
- <Reference Include="System.Diagnostics.Tracing">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
- </Reference>
- <Reference Include="System.Drawing.Primitives">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
- </Reference>
- <Reference Include="System.Dynamic.Runtime">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
- </Reference>
- <Reference Include="System.Globalization.Calendars">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
- </Reference>
- <Reference Include="System.Globalization">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
- </Reference>
- <Reference Include="System.Globalization.Extensions">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
- </Reference>
- <Reference Include="System.IO.Compression">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
- </Reference>
- <Reference Include="System.IO.Compression.ZipFile">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
- </Reference>
- <Reference Include="System.IO">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
- </Reference>
- <Reference Include="System.IO.FileSystem">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
- </Reference>
- <Reference Include="System.IO.FileSystem.DriveInfo">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
- </Reference>
- <Reference Include="System.IO.FileSystem.Primitives">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
- </Reference>
- <Reference Include="System.IO.FileSystem.Watcher">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
- </Reference>
- <Reference Include="System.IO.IsolatedStorage">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
- </Reference>
- <Reference Include="System.IO.MemoryMappedFiles">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
- </Reference>
- <Reference Include="System.IO.Pipes">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
- </Reference>
- <Reference Include="System.IO.UnmanagedMemoryStream">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
- </Reference>
- <Reference Include="System.Linq">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
- </Reference>
- <Reference Include="System.Linq.Expressions">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
- </Reference>
- <Reference Include="System.Linq.Parallel">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
- </Reference>
- <Reference Include="System.Linq.Queryable">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
- </Reference>
- <Reference Include="System.Memory">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
- </Reference>
- <Reference Include="System.Net.Http">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
- </Reference>
- <Reference Include="System.Net.NameResolution">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
- </Reference>
- <Reference Include="System.Net.NetworkInformation">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
- </Reference>
- <Reference Include="System.Net.Ping">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
- </Reference>
- <Reference Include="System.Net.Primitives">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
- </Reference>
- <Reference Include="System.Net.Requests">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
- </Reference>
- <Reference Include="System.Net.Security">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
- </Reference>
- <Reference Include="System.Net.Sockets">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
- </Reference>
- <Reference Include="System.Net.WebHeaderCollection">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
- </Reference>
- <Reference Include="System.Net.WebSockets.Client">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
- </Reference>
- <Reference Include="System.Net.WebSockets">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
- </Reference>
- <Reference Include="System.Numerics.Vectors">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
- </Reference>
- <Reference Include="System.ObjectModel">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
- </Reference>
- <Reference Include="System.Reflection.DispatchProxy">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
- </Reference>
- <Reference Include="System.Reflection">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
- </Reference>
- <Reference Include="System.Reflection.Emit">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
- </Reference>
- <Reference Include="System.Reflection.Emit.ILGeneration">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
- </Reference>
- <Reference Include="System.Reflection.Emit.Lightweight">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
- </Reference>
- <Reference Include="System.Reflection.Extensions">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
- </Reference>
- <Reference Include="System.Reflection.Primitives">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
- </Reference>
- <Reference Include="System.Resources.Reader">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
- </Reference>
- <Reference Include="System.Resources.ResourceManager">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
- </Reference>
- <Reference Include="System.Resources.Writer">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.CompilerServices.VisualC">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.Extensions">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.Handles">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.InteropServices">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.Numerics">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.Serialization.Formatters">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.Serialization.Json">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.Serialization.Primitives">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.Serialization.Xml">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
- </Reference>
- <Reference Include="System.Security.Claims">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
- </Reference>
- <Reference Include="System.Security.Cryptography.Algorithms">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
- </Reference>
- <Reference Include="System.Security.Cryptography.Csp">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
- </Reference>
- <Reference Include="System.Security.Cryptography.Encoding">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
- </Reference>
- <Reference Include="System.Security.Cryptography.Primitives">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
- </Reference>
- <Reference Include="System.Security.Cryptography.X509Certificates">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
- </Reference>
- <Reference Include="System.Security.Principal">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
- </Reference>
- <Reference Include="System.Security.SecureString">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
- </Reference>
- <Reference Include="System.Text.Encoding">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
- </Reference>
- <Reference Include="System.Text.Encoding.Extensions">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
- </Reference>
- <Reference Include="System.Text.RegularExpressions">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
- </Reference>
- <Reference Include="System.Threading">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
- </Reference>
- <Reference Include="System.Threading.Overlapped">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
- </Reference>
- <Reference Include="System.Threading.Tasks">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
- </Reference>
- <Reference Include="System.Threading.Tasks.Extensions">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
- </Reference>
- <Reference Include="System.Threading.Tasks.Parallel">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
- </Reference>
- <Reference Include="System.Threading.Thread">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
- </Reference>
- <Reference Include="System.Threading.ThreadPool">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
- </Reference>
- <Reference Include="System.Threading.Timer">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
- </Reference>
- <Reference Include="System.ValueTuple">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml.ReaderWriter">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml.XDocument">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml.XmlDocument">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml.XmlSerializer">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml.XPath">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml.XPath.XDocument">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
- </Reference>
- <Reference Include="mscorlib">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
- </Reference>
- <Reference Include="System.ComponentModel.Composition">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
- </Reference>
- <Reference Include="System.Core">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
- </Reference>
- <Reference Include="System.Data">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
- </Reference>
- <Reference Include="System">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
- </Reference>
- <Reference Include="System.Drawing">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
- </Reference>
- <Reference Include="System.IO.Compression.FileSystem">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
- </Reference>
- <Reference Include="System.Net">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
- </Reference>
- <Reference Include="System.Numerics">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
- </Reference>
- <Reference Include="System.Runtime.Serialization">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
- </Reference>
- <Reference Include="System.ServiceModel.Web">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
- </Reference>
- <Reference Include="System.Transactions">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
- </Reference>
- <Reference Include="System.Web">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
- </Reference>
- <Reference Include="System.Windows">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml.Linq">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
- </Reference>
- <Reference Include="System.Xml.Serialization">
- <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.2f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
- </Reference>
- <Reference Include="Unity.VisualScripting.Flow.Editor">
- <HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath>
- </Reference>
- <Reference Include="Unity.VSCode.Editor">
- <HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
- </Reference>
- <Reference Include="Unity.TextMeshPro.Editor">
- <HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
- </Reference>
- <Reference Include="Unity.Performance.Profile-Analyzer.Editor">
- <HintPath>Library\ScriptAssemblies\Unity.Performance.Profile-Analyzer.Editor.dll</HintPath>
- </Reference>
- <Reference Include="Unity.TestTools.CodeCoverage.Editor.OpenCover.Model">
- <HintPath>Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll</HintPath>
- </Reference>
- <Reference Include="Unity.VisualStudio.Editor">
- <HintPath>Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
- </Reference>
- <Reference Include="Unity.Timeline">
- <HintPath>Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
- </Reference>
- <Reference Include="Unity.VisualScripting.Core.Editor">
- <HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
- </Reference>
- <Reference Include="Unity.TextMeshPro">
- <HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
- </Reference>
- <Reference Include="Unity.VisualScripting.State.Editor">
- <HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
- </Reference>
- <Reference Include="Unity.VisualScripting.SettingsProvider.Editor">
- <HintPath>Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
- </Reference>
- <Reference Include="Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection">
- <HintPath>Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll</HintPath>
- </Reference>
- <Reference Include="Unity.VisualScripting.Flow">
- <HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.UI">
- <HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
- </Reference>
- <Reference Include="Unity.PlasticSCM.Editor">
- <HintPath>Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath>
- </Reference>
- <Reference Include="Unity.Rider.Editor">
- <HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UI">
- <HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
- </Reference>
- <Reference Include="Unity.Services.Core">
- <HintPath>Library\ScriptAssemblies\Unity.Services.Core.dll</HintPath>
- </Reference>
- <Reference Include="Unity.VisualScripting.Core">
- <HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
- </Reference>
- <Reference Include="Unity.EditorCoroutines.Editor">
- <HintPath>Library\ScriptAssemblies\Unity.EditorCoroutines.Editor.dll</HintPath>
- </Reference>
- <Reference Include="Unity.Services.Core.Analytics">
- <HintPath>Library\ScriptAssemblies\Unity.Services.Core.Analytics.dll</HintPath>
- </Reference>
- <Reference Include="Unity.VisualScripting.Shared.Editor">
- <HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath>
- </Reference>
- <Reference Include="Unity.Services.Core.Environments">
- <HintPath>Library\ScriptAssemblies\Unity.Services.Core.Environments.dll</HintPath>
- </Reference>
- <Reference Include="Unity.Timeline.Editor">
- <HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
- </Reference>
- <Reference Include="Unity.TestTools.CodeCoverage.Editor">
- <HintPath>Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.dll</HintPath>
- </Reference>
- <Reference Include="Unity.VisualScripting.State">
- <HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
- </Reference>
- </ItemGroup>
- <ItemGroup>
- </ItemGroup>
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <Target Name="GenerateTargetFrameworkMonikerAttribute" />
- <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
- Other similar extension points exist, see Microsoft.Common.targets.
- <Target Name="BeforeBuild">
- </Target>
- <Target Name="AfterBuild">
- </Target>
- -->
- </Project>
|