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- using Newtonsoft.Json;
- using System;
- using UnityEngine;
- namespace Assets.StreetLight.Serialization
- {
- public class QuaternionConverter : JsonConverter
- {
- public override bool CanConvert(Type objectType)
- {
- return objectType == typeof(Quaternion);
- }
- public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
- {
- return new Quaternion();
- }
- public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
- {
- var vector = (Quaternion)value;
- var text = $"({vector.x}|{vector.y}|{vector.z}|{vector.w})";
- writer.WriteValue(text);
- }
- }
- }
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