GameObjectConverter.cs 886 B

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  1. using Newtonsoft.Json;
  2. using System;
  3. using UnityEngine;
  4. namespace Assets.StreetLight.Serialization
  5. {
  6. public class GameObjectConverter : JsonConverter
  7. {
  8. public override bool CanConvert(Type objectType)
  9. {
  10. return objectType == typeof(GameObject);
  11. }
  12. public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
  13. {
  14. return new GameObject();
  15. }
  16. public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
  17. {
  18. var gameObject = (GameObject)value;
  19. if (gameObject == null)
  20. {
  21. writer.WriteValue("null");
  22. }
  23. else
  24. {
  25. writer.WriteValue(gameObject);
  26. }
  27. }
  28. }
  29. }