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- using Newtonsoft.Json;
- using System;
- using UnityEngine;
- namespace Assets.StreetLight.Serialization
- {
- public class GameObjectConverter : JsonConverter
- {
- public override bool CanConvert(Type objectType)
- {
- return objectType == typeof(GameObject);
- }
- public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
- {
- return new GameObject();
- }
- public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
- {
- var gameObject = (GameObject)value;
- if (gameObject == null)
- {
- writer.WriteValue("null");
- }
- else
- {
- writer.WriteValue(gameObject);
- }
- }
- }
- }
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